{"id":5564,"date":"2021-08-06T12:55:57","date_gmt":"2021-08-06T11:55:57","guid":{"rendered":"https:\/\/vision.wettintv.de\/?page_id=5564"},"modified":"2023-10-25T13:43:18","modified_gmt":"2023-10-25T12:43:18","slug":"please-translate-in-sl_si-basics-of-creating-characters-objects-and-backgrounds","status":"publish","type":"page","link":"https:\/\/vision-videoschool.eu\/?page_id=5564","title":{"rendered":"Osnove izdelave likov, predmetov in ozadij"},"content":{"rendered":"<div class=\"pdfprnt-buttons pdfprnt-buttons-page pdfprnt-top-right\"><a href=\"https:\/\/vision-videoschool.eu\/index.php?rest_route=%2Fwp%2Fv2%2Fpages%2F5564&print=pdf\" class=\"pdfprnt-button pdfprnt-button-pdf\" target=\"_blank\" ><img decoding=\"async\" src=\"https:\/\/vision-videoschool.eu\/wp-content\/plugins\/pdf-print\/images\/pdf.png\" alt=\"image_pdf\" title=\"PDF anzeigen\" \/><\/a><\/div><h2><span style=\"font-weight: 400;\">O \u010dem govori to poglavje?<\/span><\/h2>\n<p><strong>Fizi\u010dno ustvarjanje likov, predmetov in ozadij<\/strong> je eden od <strong>klju\u010dnih korakov<\/strong> pri pripravi animiranega filma, hkrati pa je tudi zelo zabavno in ustvarjalno. Vse, kar potrebuje\u0161, <strong>mora\u0161 najprej ustvariti iz razli\u010dnih materialov<\/strong>, razen \u010de animira\u0161 v tehniki pikselacije, pri kateri uporablja\u0161 \u017eive osebe (ve\u010d o razli\u010dnih tehnikah stop animacije preberi v poglavju Podrobnej\u0161i vpogled v stop animacijo). Vendar namen tega poglavja ni hiter skok v postopek ustvarjanja fizi\u010dnih elementov. Najprej ti <strong>\u017eelimo dati nekaj splo\u0161nih informacij o na\u010drtovanju ustvarjanja likov, predmetov in ozadij<\/strong> ter ti svetovati glede vseh podrobnosti, o katerih mora\u0161 razmisliti, preden za\u010dne\u0161. Na tej stopnji je \u017ee zelo pomembno, da<strong> ima\u0161 razvito zgodbo, izdelan profil likov in zgodboris<\/strong>, da bo\u0161 lahko podrobno na\u010drtoval\/a svoje like in ozadja. \u010ce \u0161e nisi prebral poglavja o izdelavi zgodbe, stori to najprej, da bo\u0161 la\u017eje sledili temu poglavju.<\/p>\n<table style=\"border-color: #ffffff; width: 100%;\">\n<tbody>\n<tr style=\"height: 33px;\">\n<td style=\"border-color: #ffffff; text-align: left; vertical-align: top; width: 8%;\"><img loading=\"lazy\" decoding=\"async\" class=\"alignleft wp-image-3206\" src=\"https:\/\/vision.wettintv.de\/wp-content\/uploads\/2015\/03\/corner_lt.png\" alt=\"corner_lt\" width=\"30\" height=\"33\" \/><\/td>\n<td style=\"border-color: #ffffff; width: 83.68%;\">\n<h2><span style=\"color: #e3890b;\">AnimaVision <em>v akciji &#8211; kratki povzetki in napotki<\/em><\/span><\/h2>\n<\/td>\n<td style=\"border-color: #ffffff; width: 8%;\">\u00a0<img loading=\"lazy\" decoding=\"async\" class=\"alignright wp-image-3208\" src=\"https:\/\/vision.wettintv.de\/wp-content\/uploads\/2015\/03\/corner_rt.png\" alt=\"corner_rt\" width=\"30\" height=\"33\" \/><\/td>\n<\/tr>\n<tr style=\"border-color: #ffffff;\">\n<td style=\"border-color: #ffffff; width: 8%;\"><\/td>\n<td style=\"border-color: #ffffff; width: 83.68%;\">\n<ul>\n<li aria-level=\"1\">Najprej ustvari <strong>zgodboris<\/strong>,\u00a0 \u010de tega \u0161e nisi storil\/a. Zapi\u0161i tudi <strong>filmske plane, ki bodo uporabljeni ter gibanje<\/strong>, ki se bo zgodilo v posameznem kadru.<\/li>\n<li aria-level=\"1\">Razmisli o vseh <strong>fizi\u010dnih vidikih svojih likov in predmetov.<\/strong> <strong>Kako veliki\u00a0<\/strong> in <strong>kako podrobni<\/strong> morajo biti, upo\u0161tevaj filmske plane in dele telesa ali predmeta, ki bodo premi\u010dni.<\/li>\n<li aria-level=\"1\">Razmisli tudi o tem, <strong>koliko razli\u010dnih ozadij bo potrebno<\/strong>, ter kako velika in podrobna naj bodo.<\/li>\n<li aria-level=\"1\"><strong>Sestavi seznam vseh potrebnih elementov<\/strong>, pri \u010demer upo\u0161tevajte tudi velikosti, lahko tudi \u017ee zelo natan\u010dno odmerjene v centimetrih.<\/li>\n<\/ul>\n<\/td>\n<td style=\"border-color: #ffffff; width: 8%;\"><\/td>\n<\/tr>\n<tr style=\"height: 33px;\">\n<td style=\"border-color: #ffffff; width: 8%; height: 33px;\"><img loading=\"lazy\" decoding=\"async\" class=\" wp-image-3205 alignleft\" src=\"https:\/\/vision.wettintv.de\/wp-content\/uploads\/2015\/03\/corner_lb.png\" alt=\"corner_lb\" width=\"30\" height=\"33\" \/><\/td>\n<td style=\"border-color: #ffffff; width: 83.68%;\"><\/td>\n<td style=\"border-color: #ffffff; width: 8%; height: 33px;\"><img loading=\"lazy\" decoding=\"async\" class=\"alignright wp-image-3207\" src=\"https:\/\/vision.wettintv.de\/wp-content\/uploads\/2015\/03\/corner_rb.png\" alt=\"corner_rb\" width=\"30\" height=\"33\" \/><\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<h2><span style=\"font-weight: 400;\">Kak\u0161no opremo potrebuje\u0161?<\/span><\/h2>\n<p>To poglavje je \u0161e vedno<strong> del faze priprave tvojega filma<\/strong>. Tvoja zamisel se \u0161e razvija <strong>&#8222;na papirju&#8220;<\/strong>, hkrati pa postaja veliko bolj podrobna in te vodi k dobremu ustvarjanju likov, predmetov in ozadij, ki bodo naredili tvoj film izvedljiv. Zato bo za to poglavje v prvi vrsti najbolj potrebna oprema kak\u0161no<strong> pisalo, papir ali tabla, oziroma tablica ali ra\u010dunalnik<\/strong>. Tako bo enostavno \u0161e podrobneje opredeliti like, predmete in ozadja, ki jih bo potrebno za film izdelati in jih tudi <strong>deliti z drugimi udele\u017eenci filmske produkcije<\/strong>.<\/p>\n<h2>Podrobnej\u0161a razlaga<\/h2>\n<p>Ko ustvarja\u0161 animiran film, je pomemben del priprave dobro pripravljena zgodba z natan\u010dno opredeljenimi liki, predmeti in ozadji, razmisliti pa mora\u0161 tudi, kak\u0161en bo slog ali razpolo\u017eenje filma. Hkrati je potrebno tudi izdelati natan\u010den zgodboris, iz katerega je razvidno, koliko in kak\u0161ni kadri bodo sestavljali film.<\/p>\n<h3>Zgodboris naj bo viden<\/h3>\n<p>Pri ustvarjanju likov, predmetov in ozadij je dobro imeti <strong>zgodboris nekje na vidnem mestu,<\/strong> kjer lahko vedno preveri\u0161, kaj vse boste potrebovali za animiranje. Prav tako je dobro narediti dodaten <strong>pisni seznam vseh likov, predmetov in ozadij,<\/strong> ki jih boste morali ustvariti. V njem naj bodo vsaj okvirno <strong>ozna\u010dene tudi velikosti<\/strong>, lahko pa se jih tudi \u017ee natan\u010dno napi\u0161e v centimetrih. Zabele\u017eiti je potrebno tudi<strong> katere gibljive dele<\/strong> imajo liki in predmeti.<\/p>\n<div id='gallery-1' class='gallery galleryid-5564 gallery-columns-2 gallery-size-medium'><figure class='gallery-item'>\n\t\t\t<div class='gallery-icon landscape'>\n\t\t\t\t<a href='https:\/\/vision-videoschool.eu\/?attachment_id=5500'><img loading=\"lazy\" decoding=\"async\" width=\"300\" height=\"225\" src=\"https:\/\/vision-videoschool.eu\/wp-content\/uploads\/2021\/04\/Characters-objects-backgr_-storyboard-on-the-wall-300x225.jpg\" class=\"attachment-medium size-medium\" alt=\"\" srcset=\"https:\/\/vision-videoschool.eu\/wp-content\/uploads\/2021\/04\/Characters-objects-backgr_-storyboard-on-the-wall-300x225.jpg 300w, https:\/\/vision-videoschool.eu\/wp-content\/uploads\/2021\/04\/Characters-objects-backgr_-storyboard-on-the-wall-644x482.jpg 644w, https:\/\/vision-videoschool.eu\/wp-content\/uploads\/2021\/04\/Characters-objects-backgr_-storyboard-on-the-wall-768x575.jpg 768w, https:\/\/vision-videoschool.eu\/wp-content\/uploads\/2021\/04\/Characters-objects-backgr_-storyboard-on-the-wall.jpg 1410w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/a>\n\t\t\t<\/div><\/figure><figure class='gallery-item'>\n\t\t\t<div class='gallery-icon landscape'>\n\t\t\t\t<a href='https:\/\/vision-videoschool.eu\/?attachment_id=5499'><img loading=\"lazy\" decoding=\"async\" width=\"300\" height=\"225\" src=\"https:\/\/vision-videoschool.eu\/wp-content\/uploads\/2021\/04\/Characters-objects-backgr_-preparation-of-charackters-and-objects-300x225.jpg\" class=\"attachment-medium size-medium\" alt=\"\" srcset=\"https:\/\/vision-videoschool.eu\/wp-content\/uploads\/2021\/04\/Characters-objects-backgr_-preparation-of-charackters-and-objects-300x225.jpg 300w, https:\/\/vision-videoschool.eu\/wp-content\/uploads\/2021\/04\/Characters-objects-backgr_-preparation-of-charackters-and-objects-644x484.jpg 644w, https:\/\/vision-videoschool.eu\/wp-content\/uploads\/2021\/04\/Characters-objects-backgr_-preparation-of-charackters-and-objects-768x577.jpg 768w, https:\/\/vision-videoschool.eu\/wp-content\/uploads\/2021\/04\/Characters-objects-backgr_-preparation-of-charackters-and-objects-1536x1153.jpg 1536w, https:\/\/vision-videoschool.eu\/wp-content\/uploads\/2021\/04\/Characters-objects-backgr_-preparation-of-charackters-and-objects.jpg 1542w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/a>\n\t\t\t<\/div><\/figure>\n\t\t<\/div>\n\n<p style=\"text-align: center;\"><i><span style=\"font-weight: 400;\">Med delavnicami lahko naredite zgodboris viden vsem, tako da vsak kader nari\u0161ete ali napi\u0161ete na poseben list papirja in ga v ustreznem zaporedju obesite na steno ali na tablo, kot je vidno na prvi sliki. Na drugi sliki vidite like, predmete in ozadja, ki so bili v naprej izdelani z razli\u010dnimi gibljivimi elementi, nekateri med njimi pa tudi v razli\u010dnih velikostih.<\/span><\/i><\/p>\n<blockquote><p><span style=\"font-weight: 400;\">Seveda lahko sodelujete tudi v digitalnem okolju. Skupna raba zgodborisa s pomo\u010djo spletnih orodij za deljenje lahko tebi in tvoji filmski skupini pomaga pri na\u010drtovanju tudi takrat, ko niste skupaj na istem mestu ali ob istem \u010dasu.<\/span><\/p><\/blockquote>\n<h3>Najprej nekaj splo\u0161nih napotkov za izdelavo likov, predmetov in ozadij<\/h3>\n<p>Pri ustvarjanju kompleksnej\u0161ih stop animacij so <strong>prizori ve\u010dkrat razdeljeni na ve\u010d kadrov,<\/strong> ki se odvijajo na isti lokaciji in ob istem \u010dasu. Ti kadri so ponavadi razli\u010dni, \u0161iroki ali ozki (ve\u010d o kadrih oz. filmskih planih, ki se jih uporablja za film, preberi v poglavju Kamera-osnove, v splo\u0161nem delu spletne video\u0161ole Vision). <strong>Razli\u010dne velikosti kadrov oz. uporaba razli\u010dnih filmskih planov znotraj enega prizora bo zahtevala nekaj dodatnega dela<\/strong> pri oblikovanju likov, predmetov in ozadij v razli\u010dnih velikostih.<\/p>\n<p>Na tej to\u010dki ti priporo\u010damo, da \u017ee <strong>malo pokuka\u0161 v poglavje o kameri v animaciji<\/strong>. Kot je razvidno iz poglavja, lahko objektivi kamer in stativi pokrijejo le dolo\u010deno velikost slike. Zato je\u00a0 <strong>pogosto\u00a0<\/strong>potrebno <strong>ustvariti like, predmete in ozadja v razli\u010dnih velikosti za razli\u010dne velikosti kadrov, ki jih potrebuje\u0161.<\/strong> \u010ce so na primer tvoji liki narejeni v majhnih velikostih, da so videti primerno v \u0161irokih kadrih (totalih), pogosto ne more\u0161 dovolj pribli\u017eati kamere, da bi dobil na primer \u0161e ozek kader (portret ali close-up) njihovega obraza ali kak\u0161ne druge podrobnosti ali dela telesa.<\/p>\n<p><span style=\"font-weight: 400;\"> Drugi razlog je, da imajo liki in predmeti <strong>v \u0161irokih kadrih obi\u010dajno manj gibljivih delov,<\/strong> <strong>ozadje pa je bolj raznoliko<\/strong> in z ve\u010d podrobnostmi. Pri <strong>o\u017ejih kadrih<\/strong> pa morajo biti <strong>zna\u010dilnosti\u00a0likov veliko bolj razvite<\/strong>, <strong>ozadje pa je lahko bolj preprosto,<\/strong> celo enobarvno.\u00a0<\/span><\/p>\n<div id='gallery-2' class='gallery galleryid-5564 gallery-columns-2 gallery-size-medium'><figure class='gallery-item'>\n\t\t\t<div class='gallery-icon landscape'>\n\t\t\t\t<a href='https:\/\/vision-videoschool.eu\/?attachment_id=5539'><img loading=\"lazy\" decoding=\"async\" width=\"300\" height=\"169\" src=\"https:\/\/vision-videoschool.eu\/wp-content\/uploads\/2021\/04\/Characters-objects-backgr_Objects-in-wide-shot-300x169.jpg\" class=\"attachment-medium size-medium\" alt=\"\" srcset=\"https:\/\/vision-videoschool.eu\/wp-content\/uploads\/2021\/04\/Characters-objects-backgr_Objects-in-wide-shot-300x169.jpg 300w, https:\/\/vision-videoschool.eu\/wp-content\/uploads\/2021\/04\/Characters-objects-backgr_Objects-in-wide-shot-644x362.jpg 644w, https:\/\/vision-videoschool.eu\/wp-content\/uploads\/2021\/04\/Characters-objects-backgr_Objects-in-wide-shot-768x432.jpg 768w, https:\/\/vision-videoschool.eu\/wp-content\/uploads\/2021\/04\/Characters-objects-backgr_Objects-in-wide-shot-1536x864.jpg 1536w, https:\/\/vision-videoschool.eu\/wp-content\/uploads\/2021\/04\/Characters-objects-backgr_Objects-in-wide-shot.jpg 1920w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/a>\n\t\t\t<\/div><\/figure><figure class='gallery-item'>\n\t\t\t<div class='gallery-icon landscape'>\n\t\t\t\t<a href='https:\/\/vision-videoschool.eu\/?attachment_id=5538'><img loading=\"lazy\" decoding=\"async\" width=\"300\" height=\"169\" src=\"https:\/\/vision-videoschool.eu\/wp-content\/uploads\/2021\/04\/Characters-objects-backgr_Objects-in-narrow-shot-300x169.jpg\" class=\"attachment-medium size-medium\" alt=\"\" srcset=\"https:\/\/vision-videoschool.eu\/wp-content\/uploads\/2021\/04\/Characters-objects-backgr_Objects-in-narrow-shot-300x169.jpg 300w, https:\/\/vision-videoschool.eu\/wp-content\/uploads\/2021\/04\/Characters-objects-backgr_Objects-in-narrow-shot-644x362.jpg 644w, https:\/\/vision-videoschool.eu\/wp-content\/uploads\/2021\/04\/Characters-objects-backgr_Objects-in-narrow-shot-768x432.jpg 768w, https:\/\/vision-videoschool.eu\/wp-content\/uploads\/2021\/04\/Characters-objects-backgr_Objects-in-narrow-shot-1536x864.jpg 1536w, https:\/\/vision-videoschool.eu\/wp-content\/uploads\/2021\/04\/Characters-objects-backgr_Objects-in-narrow-shot.jpg 1920w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/a>\n\t\t\t<\/div><\/figure>\n\t\t<\/div>\n\n<p style=\"text-align: center;\"><i><span style=\"font-weight: 400;\">Ozadje, miza za namizni tenis, loparji in \u017eogica so bili v zgornjem primeru izdelani v dveh razli\u010dnih velikostih, da smo lahko posneli tako \u0161irok kot ozek kader. V \u0161irokem kadru se z objektivom namre\u010d nismo mogli pribli\u017eati dovolj blizu, da bi lahko posneli tudi ozek kader.<\/span><\/i><\/p>\n<blockquote><p><span style=\"font-weight: 400;\">Priporo\u010damo ti, da pred za\u010detkom animiranja testno postavi\u0161 mizo za animiranje in kamero, da vidi\u0161 kako \u0161iroke oz. ozke kadre lahko posname\u0161.\u00a0 Pri tem upo\u0161tevaj nasvete v poglavju o kameri. To ti bo zelo pomagalo ustvariti vse potrebne elemente v ustreznih velikostih.<\/span><\/p><\/blockquote>\n<h3>Ve\u010d o izdelavi likov<\/h3>\n<p><span style=\"font-weight: 400;\">Pri ustvarjanju zgodbe vedno dajemo <strong>poseben poudarek likom.<\/strong> To so zvezde tvojega filma, ki zgodbo peljejo naprej. <strong>Glavni lik je lahko eden ali jih je ve\u010d<\/strong>, poleg glavnih likov pa se lahko pojavijo tudi stranski liki, ki imajo bolj ali manj pomembno vlogo, pomembni pa so za razumevanje zgodbe ali okoli\u0161\u010din.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">\u017de pri oblikovanju zgodbe, profilov likov in splo\u0161nega sloga filma mora\u0161<strong> veliko razmi\u0161ljati o tem, kako naj bodo tvoji liki videti.<\/strong> Opredeliti mora\u0161 njihov <strong>fizi\u010dni videz<\/strong> (vi\u0161ina, lasje, tip telesa, obla\u010dila &#8230;), prav tako pa <strong>tudi njihov zna\u010daj in razpolo\u017eenje,<\/strong> ki se odra\u017ea v njihovem fizi\u010dnem videzu.\u00a0<\/span><\/p>\n<p><span style=\"font-weight: 400;\">Liki, ki igrajo glavno vlogo v tvojem filmu, imajo <strong>ponavadi enega ali ve\u010d razli\u010dnih gibljivih delov telesa<\/strong> (roke, noge, prsti, usta, o\u010di &#8230;).<\/span><\/p>\n<p><strong>Najbolj zapleten lik je ponavadi glavni lik<\/strong> ali glavni liki, \u010de jih je ve\u010d. Liki, ki so samo v ozadju ali imajo kak\u0161no manj pomembno vlogo, so lahko izdelani z manj gibljivimi deli.<\/p>\n<p>Prav tako je dobro, da ima <strong>glavni lik ali liki neko vizualno zna\u010dilnost<\/strong>, po kateri ga lahko gledalec takoj lo\u010di od drugih likov.<\/p>\n<p>Glavni lik ima lahko premi\u010dno:<\/p>\n<ul>\n<li>glavo,<\/li>\n<li>roke (tudi v razli\u010dnih sklepih) in v\u010dasih tudi prste,<\/li>\n<li>noge (tudi v razli\u010dnih sklepih),<\/li>\n<li>o\u010di in obrvi,<\/li>\n<li>usta,&#8230;<\/li>\n<\/ul>\n<div id='gallery-3' class='gallery galleryid-5564 gallery-columns-2 gallery-size-medium'><figure class='gallery-item'>\n\t\t\t<div class='gallery-icon landscape'>\n\t\t\t\t<a href='https:\/\/vision-videoschool.eu\/?attachment_id=5490'><img loading=\"lazy\" decoding=\"async\" width=\"300\" height=\"225\" src=\"https:\/\/vision-videoschool.eu\/wp-content\/uploads\/2021\/04\/Characters-objects-backgr_-Character-features-300x225.jpg\" class=\"attachment-medium size-medium\" alt=\"\" srcset=\"https:\/\/vision-videoschool.eu\/wp-content\/uploads\/2021\/04\/Characters-objects-backgr_-Character-features-300x225.jpg 300w, https:\/\/vision-videoschool.eu\/wp-content\/uploads\/2021\/04\/Characters-objects-backgr_-Character-features-644x483.jpg 644w, https:\/\/vision-videoschool.eu\/wp-content\/uploads\/2021\/04\/Characters-objects-backgr_-Character-features-768x576.jpg 768w, https:\/\/vision-videoschool.eu\/wp-content\/uploads\/2021\/04\/Characters-objects-backgr_-Character-features.jpg 1439w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/a>\n\t\t\t<\/div><\/figure><figure class='gallery-item'>\n\t\t\t<div class='gallery-icon landscape'>\n\t\t\t\t<a href='https:\/\/vision-videoschool.eu\/?attachment_id=5523'><img loading=\"lazy\" decoding=\"async\" width=\"300\" height=\"225\" src=\"https:\/\/vision-videoschool.eu\/wp-content\/uploads\/2021\/04\/Characters-objects-backgr_Character-features-2-300x225.jpg\" class=\"attachment-medium size-medium\" alt=\"\" srcset=\"https:\/\/vision-videoschool.eu\/wp-content\/uploads\/2021\/04\/Characters-objects-backgr_Character-features-2-300x225.jpg 300w, https:\/\/vision-videoschool.eu\/wp-content\/uploads\/2021\/04\/Characters-objects-backgr_Character-features-2-644x483.jpg 644w, https:\/\/vision-videoschool.eu\/wp-content\/uploads\/2021\/04\/Characters-objects-backgr_Character-features-2-768x576.jpg 768w, https:\/\/vision-videoschool.eu\/wp-content\/uploads\/2021\/04\/Characters-objects-backgr_Character-features-2.jpg 1368w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/a>\n\t\t\t<\/div><\/figure>\n\t\t<\/div>\n\n<p style=\"text-align: center;\"><em>Izmi\u0161ljeni lik na prvi sliki je izdelan v tehniki kola\u017e in ima razli\u010dne gibljive dele: premika lahko o\u010di (o\u010desna zrkla), obrvi, usta, roko in palico. Vse gibljive dele smo izdelali posebej in so z njegovim telesom povezani z odstranljivimi lepilnimi blazinicami (ve\u010d o povezovanju delov telesa z lepilnimi blazinicami si preberi v poglavju Ustvarjanje likov, predmetov in ozadij v 2D). Lik na drugi sliki je narejen iz plastelina, ki \u017ee sam po sebi,-omogo\u010da veliko razli\u010dnih gibov.\u00a0<\/em><\/p>\n<p>Liki lahko premikajo <strong>enega od svojih delov telesa naenkrat ali pa premikajo ve\u010d svojih delov hkrati<\/strong>. V slednjem primeru so vizualno veliko bolj naravni in \u017eivi, saj vsa \u017eiva bitja pri izvajanju razli\u010dnih gibov hkrati premikajo ve\u010d svojih delov telesa. Pomisli na primer na preprosto dejanje, kot je pitje kave. Ko oseba pije kavo, obi\u010dajno hkrati premika roke, ustnice in o\u010di. Ne izvaja vsakega giba lo\u010deno.<\/p>\n<div class=\"epyt-video-wrapper\"><iframe loading=\"lazy\"  style=\"display: block; margin: 0px auto;\"  id=\"_ytid_55192\"  width=\"720\" height=\"405\"  data-origwidth=\"720\" data-origheight=\"405\" src=\"https:\/\/www.youtube.com\/embed\/XHymBXVSr04?enablejsapi=1&origin=https:\/\/vision-videoschool.eu&autoplay=0&cc_load_policy=0&cc_lang_pref=&iv_load_policy=1&loop=0&rel=0&fs=1&playsinline=0&autohide=2&hl=de_DE&theme=dark&color=red&controls=1&disablekb=0&\" class=\"__youtube_prefs__  no-lazyload\" title=\"YouTube player\"  allow=\"fullscreen; accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen data-no-lazy=\"1\" data-skipgform_ajax_framebjll=\"\"><\/iframe><\/div>\n<p style=\"text-align: center;\"><i><span style=\"font-weight: 400;\">Videoposnetek: Kotikapne, LIJAmedia &#8211; SI). Kot lahko vidi\u0161 v videu, glavni lik hkrati premika ustnice, o\u010di, obrvi in roko s palico. Na ta na\u010din je gibanje videti bolj naravno in \u010dlove\u0161ko kot pa \u010de bi premikal samo en del telesa naenkrat.<\/span><\/i><\/p>\n<h4>Izdelava likov za ozke in \u0161iroke kadre<\/h4>\n<p><span style=\"font-weight: 400;\">\u010ce je tvoj animirani film bolj kompleksen in bodo zanj <strong>potrebni liki razli\u010dnih velikosti<\/strong> (kar je velikokrat potrebno zaradi razli\u010dnih razlogov, ki smo jih \u017ee omenili zgoraj), naj bodo<strong> liki, ki se uporabljajo v o\u017ejih kadrih, narejeni z ve\u010d podrobnostmi<\/strong> in z ve\u010d gibljivimi deli kot liki, ki se uporabljajo v \u0161irokih kadrih.<\/span><\/p>\n<p><span style=\"font-weight: 400;\"><strong>Liki za \u0161iroke kadre imajo lahko manj podrobnosti, npr. na na obrazu<\/strong>, vendar &#8211; odvisno od tega ali se premikajo ali stojijo na mestu-morda potrebujejo gibljive roke ali noge. <strong>Liki za ozke kadre obi\u010dajno potrebujejo gibljive o\u010di (o\u010desne zrkla in veke), gibljiva usta<\/strong> ali celo kak\u0161no drugo spremenljivo podrobnost.<\/span><\/p>\n<div id='gallery-4' class='gallery galleryid-5564 gallery-columns-2 gallery-size-medium'><figure class='gallery-item'>\n\t\t\t<div class='gallery-icon landscape'>\n\t\t\t\t<a href='https:\/\/vision-videoschool.eu\/?attachment_id=5505'><img loading=\"lazy\" decoding=\"async\" width=\"300\" height=\"169\" src=\"https:\/\/vision-videoschool.eu\/wp-content\/uploads\/2021\/04\/Characters-objects-backgr__-Character-big-300x169.jpg\" class=\"attachment-medium size-medium\" alt=\"\" srcset=\"https:\/\/vision-videoschool.eu\/wp-content\/uploads\/2021\/04\/Characters-objects-backgr__-Character-big-300x169.jpg 300w, https:\/\/vision-videoschool.eu\/wp-content\/uploads\/2021\/04\/Characters-objects-backgr__-Character-big-644x362.jpg 644w, https:\/\/vision-videoschool.eu\/wp-content\/uploads\/2021\/04\/Characters-objects-backgr__-Character-big-768x432.jpg 768w, https:\/\/vision-videoschool.eu\/wp-content\/uploads\/2021\/04\/Characters-objects-backgr__-Character-big-1536x864.jpg 1536w, https:\/\/vision-videoschool.eu\/wp-content\/uploads\/2021\/04\/Characters-objects-backgr__-Character-big.jpg 1920w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/a>\n\t\t\t<\/div><\/figure><figure class='gallery-item'>\n\t\t\t<div class='gallery-icon landscape'>\n\t\t\t\t<a href='https:\/\/vision-videoschool.eu\/?attachment_id=5506'><img loading=\"lazy\" decoding=\"async\" width=\"300\" height=\"169\" src=\"https:\/\/vision-videoschool.eu\/wp-content\/uploads\/2021\/04\/Characters-objects-backgr__-Character-small-300x169.jpg\" class=\"attachment-medium size-medium\" alt=\"\" srcset=\"https:\/\/vision-videoschool.eu\/wp-content\/uploads\/2021\/04\/Characters-objects-backgr__-Character-small-300x169.jpg 300w, https:\/\/vision-videoschool.eu\/wp-content\/uploads\/2021\/04\/Characters-objects-backgr__-Character-small-644x362.jpg 644w, https:\/\/vision-videoschool.eu\/wp-content\/uploads\/2021\/04\/Characters-objects-backgr__-Character-small-768x432.jpg 768w, https:\/\/vision-videoschool.eu\/wp-content\/uploads\/2021\/04\/Characters-objects-backgr__-Character-small-1536x864.jpg 1536w, https:\/\/vision-videoschool.eu\/wp-content\/uploads\/2021\/04\/Characters-objects-backgr__-Character-small.jpg 1920w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/a>\n\t\t\t<\/div><\/figure>\n\t\t<\/div>\n\n<p style=\"text-align: center;\"><i><span style=\"font-weight: 400;\">Oran\u017een muc je narejen v dveh velikostih. Muc v o\u017ejem kadru je ve\u010dji in ima gibljive o\u010di in usta, medtem ko muc v \u0161irokem kadru tega nima. Muc, izdelan za \u0161irok kader, je bil premajhen, da bi mu lahko naredili gibljive o\u010di in usta, vendar pa pa je dovolj velik za \u0161irok kader.<\/span><\/i><\/p>\n<p><span style=\"font-weight: 400;\">\u010ce ustvarja\u0161 iste like v razli\u010dnih velikostih za razli\u010dne kadre, je <strong>potrebno biti pozoren tudi na razmerja velikosti.<\/strong> Razmerje med liki na razli\u010dnih posnetkih mora biti enako, ne glede na to, ali vse like izdelate v majhnih razli\u010dicah za \u0161iroke kadre ali v ve\u010djih razli\u010dicah za ozke.<\/span><\/p>\n<p>\u0160tevilni filmski scenariji zahtevajo tudi podrobne posnetke delov telesa. Obi\u010dajno so ti ustvarjeni povsem lo\u010deno od celotnih teles ali obrazov na\u0161ih likov.<\/p>\n<div id='gallery-5' class='gallery galleryid-5564 gallery-columns-2 gallery-size-medium'><figure class='gallery-item'>\n\t\t\t<div class='gallery-icon landscape'>\n\t\t\t\t<a href='https:\/\/vision-videoschool.eu\/?attachment_id=5519'><img loading=\"lazy\" decoding=\"async\" width=\"300\" height=\"225\" src=\"https:\/\/vision-videoschool.eu\/wp-content\/uploads\/2021\/04\/Characters-objects-backgr_Bodyparts1-300x225.jpg\" class=\"attachment-medium size-medium\" alt=\"\" srcset=\"https:\/\/vision-videoschool.eu\/wp-content\/uploads\/2021\/04\/Characters-objects-backgr_Bodyparts1-300x225.jpg 300w, https:\/\/vision-videoschool.eu\/wp-content\/uploads\/2021\/04\/Characters-objects-backgr_Bodyparts1-644x482.jpg 644w, https:\/\/vision-videoschool.eu\/wp-content\/uploads\/2021\/04\/Characters-objects-backgr_Bodyparts1-768x575.jpg 768w, https:\/\/vision-videoschool.eu\/wp-content\/uploads\/2021\/04\/Characters-objects-backgr_Bodyparts1.jpg 1392w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/a>\n\t\t\t<\/div><\/figure><figure class='gallery-item'>\n\t\t\t<div class='gallery-icon landscape'>\n\t\t\t\t<a href='https:\/\/vision-videoschool.eu\/?attachment_id=5521'><img loading=\"lazy\" decoding=\"async\" width=\"300\" height=\"225\" src=\"https:\/\/vision-videoschool.eu\/wp-content\/uploads\/2021\/04\/Characters-objects-backgr_Bodyparts2a-300x225.jpg\" class=\"attachment-medium size-medium\" alt=\"\" srcset=\"https:\/\/vision-videoschool.eu\/wp-content\/uploads\/2021\/04\/Characters-objects-backgr_Bodyparts2a-300x225.jpg 300w, https:\/\/vision-videoschool.eu\/wp-content\/uploads\/2021\/04\/Characters-objects-backgr_Bodyparts2a-644x482.jpg 644w, https:\/\/vision-videoschool.eu\/wp-content\/uploads\/2021\/04\/Characters-objects-backgr_Bodyparts2a-768x575.jpg 768w, https:\/\/vision-videoschool.eu\/wp-content\/uploads\/2021\/04\/Characters-objects-backgr_Bodyparts2a.jpg 1232w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/a>\n\t\t\t<\/div><\/figure>\n\t\t<\/div>\n\n<p style=\"text-align: center;\"><i><span style=\"font-weight: 400;\">Roke na prvi in drugi sliki so bile ustvarjene popolnoma lo\u010deno od celotnega lika, da bi lahko animirali posnetek.<\/span><\/i><\/p>\n<h4>Vizualna kontinuiteta likov<\/h4>\n<p>Pri ustvarjanju likov v razli\u010dnih velikostih je treba <strong>razmi\u0161ljati tudi o vizualni kontinuiteti.<\/strong> To pomeni, da morajo biti isti<strong> liki, ustvarjeni za razli\u010dne posnetke, videti enako, tudi \u010de so poenostavljeni.<\/strong> Uporabi na primer enake materiale in barve v vseh razli\u010dicah. To je \u0161e posebej pomembno, \u010de en lik v razli\u010dnih velikostih ustvarja ve\u010d oseb. Kaj hitro se lahko zgodi, da lik v razli\u010dnih velikostih ni ve\u010d videti kot ista oseba. Zato je dobro, da najprej ustvari\u0161 prototip lika, ki ga imajo vsi za osnovo ali pa naj bo ustvarjanje lika v razli\u010dnih velikostih delo ene osebe.<\/p>\n<h4>Razli\u010dni tipi likov<\/h4>\n<p><span style=\"font-weight: 400;\">Kot smo \u017ee ve\u010dkrat omenili v tem priro\u010dniku, je <strong>stop animacija \u010dudovita tehnika, ki ti daje veliko mo\u017enosti, da o\u017eivi\u0161 ne le \u010dlove\u0161ke figure ali \u017eivali, temve\u010d tudi obi\u010dajne predmete ali domi\u0161ljijske figure<\/strong>. Nekaj, kar je v resni\u010dnem \u017eivljenju le del ne\u017eive narave ali celo ne obstaja, lahko v hipu postane \u017eivo in ple\u0161e ter ska\u010de naokoli, govori, poje, se jezi ali zaljubi.<\/span><\/p>\n<p>\u010ce kot glavne like uporablja\u0161 predmete ali domi\u0161ljijske oblike, jih lahko preprosto premika\u0161 take, kot so ali pa jih poosebi\u0161 in jim ustvari\u0161 \u010dlove\u0161ke ali \u017eivalske lastnosti, kot so noge, roke, rep, o\u010di, u\u0161esa, krila &#8230;<\/p>\n<div id='gallery-6' class='gallery galleryid-5564 gallery-columns-2 gallery-size-medium'><figure class='gallery-item'>\n\t\t\t<div class='gallery-icon landscape'>\n\t\t\t\t<a href='https:\/\/vision-videoschool.eu\/?attachment_id=5522'><img loading=\"lazy\" decoding=\"async\" width=\"300\" height=\"225\" src=\"https:\/\/vision-videoschool.eu\/wp-content\/uploads\/2021\/04\/Characters-objects-backgr_Character-ball-300x225.jpg\" class=\"attachment-medium size-medium\" alt=\"\" srcset=\"https:\/\/vision-videoschool.eu\/wp-content\/uploads\/2021\/04\/Characters-objects-backgr_Character-ball-300x225.jpg 300w, https:\/\/vision-videoschool.eu\/wp-content\/uploads\/2021\/04\/Characters-objects-backgr_Character-ball-644x483.jpg 644w, https:\/\/vision-videoschool.eu\/wp-content\/uploads\/2021\/04\/Characters-objects-backgr_Character-ball-768x576.jpg 768w, https:\/\/vision-videoschool.eu\/wp-content\/uploads\/2021\/04\/Characters-objects-backgr_Character-ball.jpg 1440w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/a>\n\t\t\t<\/div><\/figure><figure class='gallery-item'>\n\t\t\t<div class='gallery-icon landscape'>\n\t\t\t\t<a href='https:\/\/vision-videoschool.eu\/?attachment_id=5524'><img loading=\"lazy\" decoding=\"async\" width=\"300\" height=\"225\" src=\"https:\/\/vision-videoschool.eu\/wp-content\/uploads\/2021\/04\/Characters-objects-backgr_Character-imaginative-300x225.jpg\" class=\"attachment-medium size-medium\" alt=\"\" srcset=\"https:\/\/vision-videoschool.eu\/wp-content\/uploads\/2021\/04\/Characters-objects-backgr_Character-imaginative-300x225.jpg 300w, https:\/\/vision-videoschool.eu\/wp-content\/uploads\/2021\/04\/Characters-objects-backgr_Character-imaginative-644x483.jpg 644w, https:\/\/vision-videoschool.eu\/wp-content\/uploads\/2021\/04\/Characters-objects-backgr_Character-imaginative-768x576.jpg 768w, https:\/\/vision-videoschool.eu\/wp-content\/uploads\/2021\/04\/Characters-objects-backgr_Character-imaginative-1536x1153.jpg 1536w, https:\/\/vision-videoschool.eu\/wp-content\/uploads\/2021\/04\/Characters-objects-backgr_Character-imaginative.jpg 1879w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/a>\n\t\t\t<\/div><\/figure>\n\t\t<\/div>\n\n<p style=\"text-align: center;\"><i><span style=\"font-weight: 400;\">Na prvi sliki je glavni lik rde\u010da krogla, ki lahko premika roke in veke. Na drugi sliki so glavni liki izdelani iz plastelina v domi\u0161ljijski obliki in se lahko premikajo ter premikajo usta.<\/span><\/i><\/p>\n<p>Kako bodo izgledali tvoji liki, je odvisno predvsem tvoje domi\u0161ljije, \u010dasa in produkcijskih okoli\u0161\u010din.<\/p>\n<h3>Ve\u010d o izdelavi predmetov<\/h3>\n<p><span style=\"font-weight: 400;\"><strong>Predmeti<\/strong> (ki ne nastopajo kot glavni liki, temve\u010d predvsem kot predmeti) <strong>igrajo lahko v tvojem filmu pomembno vlogo.<\/strong> Lahko se uporabljajo kot dodatki glavnega lika ali drugih likov ali pa so del ozadja (vendar niso povezani z njim). Lahko so nepremi\u010dni, preprosti z enim ali dvema premi\u010dnima deloma, po potrebi pa tudi bolj zapleteni.<\/span><\/p>\n<div id='gallery-7' class='gallery galleryid-5564 gallery-columns-2 gallery-size-medium'><figure class='gallery-item'>\n\t\t\t<div class='gallery-icon landscape'>\n\t\t\t\t<a href='https:\/\/vision-videoschool.eu\/?attachment_id=5513'><img loading=\"lazy\" decoding=\"async\" width=\"300\" height=\"225\" src=\"https:\/\/vision-videoschool.eu\/wp-content\/uploads\/2021\/04\/Characters-objects-backgr_Acessories-object-300x225.jpg\" class=\"attachment-medium size-medium\" alt=\"\" srcset=\"https:\/\/vision-videoschool.eu\/wp-content\/uploads\/2021\/04\/Characters-objects-backgr_Acessories-object-300x225.jpg 300w, https:\/\/vision-videoschool.eu\/wp-content\/uploads\/2021\/04\/Characters-objects-backgr_Acessories-object-644x483.jpg 644w, https:\/\/vision-videoschool.eu\/wp-content\/uploads\/2021\/04\/Characters-objects-backgr_Acessories-object-768x576.jpg 768w, https:\/\/vision-videoschool.eu\/wp-content\/uploads\/2021\/04\/Characters-objects-backgr_Acessories-object.jpg 1439w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/a>\n\t\t\t<\/div><\/figure><figure class='gallery-item'>\n\t\t\t<div class='gallery-icon landscape'>\n\t\t\t\t<a href='https:\/\/vision-videoschool.eu\/?attachment_id=5512'><img loading=\"lazy\" decoding=\"async\" width=\"300\" height=\"225\" src=\"https:\/\/vision-videoschool.eu\/wp-content\/uploads\/2021\/04\/Characters-objects-backgr_Acessories-object-2-300x225.jpg\" class=\"attachment-medium size-medium\" alt=\"\" srcset=\"https:\/\/vision-videoschool.eu\/wp-content\/uploads\/2021\/04\/Characters-objects-backgr_Acessories-object-2-300x225.jpg 300w, https:\/\/vision-videoschool.eu\/wp-content\/uploads\/2021\/04\/Characters-objects-backgr_Acessories-object-2-644x482.jpg 644w, https:\/\/vision-videoschool.eu\/wp-content\/uploads\/2021\/04\/Characters-objects-backgr_Acessories-object-2-768x575.jpg 768w, https:\/\/vision-videoschool.eu\/wp-content\/uploads\/2021\/04\/Characters-objects-backgr_Acessories-object-2.jpg 1359w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/a>\n\t\t\t<\/div><\/figure>\n\t\t<\/div>\n\n<p style=\"text-align: center;\"><i><span style=\"font-weight: 400;\">Na prvi sliki je predmet avtomobil, ki se premika skozi kader, lahko ga premika\u0161 takega, kot je ali pa ga izbolj\u0161a\u0161 z animacijo gibanja koles. Na drugi sliki je viden pripomo\u010dek &#8211; vre\u010dka ocvrtega krompir\u010dka &#8211; ki ga glavna junaka slona lahko dr\u017eita v rilcu, si ga podajata &#8230;<\/span><\/i><\/p>\n<p>Kako se predmeti premikajo ali katere gibljive dele imajo, je odvisno od zgodbe in splo\u0161nega stila tvojega filma ter od odlo\u010ditve, kako podrobna bo tvoja animacija. Predmeti se lahko premikajo sami od sebe, kot je prikazano zgoraj, na primer avtomobil, kolo, ladja ali pa jih premika lik. V filmu ima\u0161 lahko tudi predmete, ki imajo lahko nekaj premi\u010dnih zna\u010dilnosti, kot so drevo s premikajo\u010dimi vejami, oblaki na nebu, voda, ki se premika&#8230;<\/p>\n<p><span style=\"font-weight: 400;\">Kadar ima\u0161 ve\u010d predmetov ali predmet z ve\u010d gibljivimi elementi, se lahko na posnetku premika le en del predmeta ali en predmet naenkrat, lahko pa je posnetek bolj zapleten z veliko gibanja isto\u010dasno.<\/span><\/p>\n<p><strong>Uporaba razli\u010dnih predmetov in njihovih gibov ti lahko pomaga bolje razlo\u017eiti zgodbo ter jo naredi vizualno bolj privla\u010dno in \u017eivo<\/strong>. Prav tako ti lahko pomaga pri vzpostavitvi prizora, tako da si gledalec lahko dobro ogleda lokacijo, preden se za\u010dne odvijati pravo dogajanje. Za vzpostavitev prizora potrebuje\u0161 vsaj 12 sli\u010dic, odvisno od zahtevnosti posnetka (ve\u010d o dolo\u010danju \u010dasa si preberi v poglavju Animiranje pred kamero.) \u010ceprav je posnetek mirujo\u010d kot gorska veduta ali hi\u0161a v daljavi,<strong> majhni premiki gledalcu dajejo ob\u010dutek \u017eivosti,<\/strong> ki ga ne bi imel, \u010de bi bil posnetek popolnoma mirujo\u010d brez kakr\u0161nih koli premikov.<\/p>\n<div id='gallery-8' class='gallery galleryid-5564 gallery-columns-2 gallery-size-medium'><figure class='gallery-item'>\n\t\t\t<div class='gallery-icon landscape'>\n\t\t\t\t<a href='https:\/\/vision-videoschool.eu\/?attachment_id=5516'><img loading=\"lazy\" decoding=\"async\" width=\"300\" height=\"225\" src=\"https:\/\/vision-videoschool.eu\/wp-content\/uploads\/2021\/04\/Characters-objects-backgr_Background-object-300x225.jpg\" class=\"attachment-medium size-medium\" alt=\"\" srcset=\"https:\/\/vision-videoschool.eu\/wp-content\/uploads\/2021\/04\/Characters-objects-backgr_Background-object-300x225.jpg 300w, https:\/\/vision-videoschool.eu\/wp-content\/uploads\/2021\/04\/Characters-objects-backgr_Background-object-644x483.jpg 644w, https:\/\/vision-videoschool.eu\/wp-content\/uploads\/2021\/04\/Characters-objects-backgr_Background-object-768x576.jpg 768w, https:\/\/vision-videoschool.eu\/wp-content\/uploads\/2021\/04\/Characters-objects-backgr_Background-object.jpg 1440w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/a>\n\t\t\t<\/div><\/figure><figure class='gallery-item'>\n\t\t\t<div class='gallery-icon landscape'>\n\t\t\t\t<a href='https:\/\/vision-videoschool.eu\/?attachment_id=5489'><img loading=\"lazy\" decoding=\"async\" width=\"300\" height=\"225\" src=\"https:\/\/vision-videoschool.eu\/wp-content\/uploads\/2021\/04\/Characters-objects-backgr_-Background-object-300x225.jpg\" class=\"attachment-medium size-medium\" alt=\"\" srcset=\"https:\/\/vision-videoschool.eu\/wp-content\/uploads\/2021\/04\/Characters-objects-backgr_-Background-object-300x225.jpg 300w, https:\/\/vision-videoschool.eu\/wp-content\/uploads\/2021\/04\/Characters-objects-backgr_-Background-object-644x483.jpg 644w, https:\/\/vision-videoschool.eu\/wp-content\/uploads\/2021\/04\/Characters-objects-backgr_-Background-object-768x576.jpg 768w, https:\/\/vision-videoschool.eu\/wp-content\/uploads\/2021\/04\/Characters-objects-backgr_-Background-object.jpg 1441w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/a>\n\t\t\t<\/div><\/figure>\n\t\t<\/div>\n\n<p style=\"text-align: center;\"><i><span style=\"font-weight: 400;\">Na prvi sliki z drevesa padata dva lista, ki sta edina gibljiva dela v prizoru. Na drugi sliki je ve\u010d predmetov, ki so del prizora in se lahko premikajo ali imajo premi\u010dne lastnosti. Eno od jabolk in skodelica \u010daja, ki ju lik dr\u017ei v rokah, nista pritrjena na ozadje in lahko padeta. Tudi voda v fontani se mehko premika. padanje listov in premikanje vode v fontani gledalcu dajeta dovolj \u010dasa, da opazi vse podrobnosti na lokaciji, preden se zgodi kak\u0161no pravo dejanje.<\/span><\/i><\/p>\n<div class=\"epyt-video-wrapper\"><iframe loading=\"lazy\"  style=\"display: block; margin: 0px auto;\"  id=\"_ytid_50728\"  width=\"720\" height=\"405\"  data-origwidth=\"720\" data-origheight=\"405\" src=\"https:\/\/www.youtube.com\/embed\/uLEPSvZGSwM?enablejsapi=1&origin=https:\/\/vision-videoschool.eu&autoplay=0&cc_load_policy=0&cc_lang_pref=&iv_load_policy=1&loop=0&rel=0&fs=1&playsinline=0&autohide=2&hl=de_DE&theme=dark&color=red&controls=1&disablekb=0&\" class=\"__youtube_prefs__  no-lazyload\" title=\"YouTube player\"  allow=\"fullscreen; accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen data-no-lazy=\"1\" data-skipgform_ajax_framebjll=\"\"><\/iframe><\/div>\n<p style=\"text-align: center;\">Video: Kotikapne, LIJAmedia-SI). Primer zgoraj opisane vzpostavitve prizora s padajo\u010dim listom z drevesa.<\/p>\n<h4>Kontinuiteta predmetov<\/h4>\n<p>Tudi pri predmetih je <strong>treba paziti na kontinuiteto, \u010de se isti predmet pojavi na ve\u010d posnetkih v razli\u010dnih velikostih.<\/strong> Isti predmet je treba ustvariti z uporabo enakih ali podobnih materialov, barv in oblik z bolj ali manj gibljivimi elementi. (Ve\u010d o kontinuiteti gibanja in rekvizitov si lahko preberete tudi v poglavju Zgradba filma v splo\u0161nem delu spletne video\u0161ole Vision).<\/p>\n<p>Ve\u010d o samem fizi\u010dnem ustvarjanju likov in predmetov za razli\u010dne tehnike bomo razlo\u017eili v naslednjih poglavjih.<\/p>\n<h3>Ve\u010d o izdelavi ozadij<\/h3>\n<p><strong>Ozadje je ponavadi del tvojega filma, ki je stalen in se ne premika.<\/strong> Ozadje je lahko kak\u0161en prostor, nebo, narava, mesto, soba, kateri koli resni\u010den ali neresni\u010den kraj, lahko pa je tudi prazen prostor. Lahko je kar koli, kar potrebuje\u0161 za pojasnitev lokacije v tvojem filmu.<\/p>\n<p>Pri animiranju ozadje obi\u010dajno <strong>pri\u010dvrstimo in zelo pazimo, da se niti malo ne premakne,<\/strong> da bi zagotovili stabilnost animacije. Zelo pomembno je, da pritrdi\u0161 ozadje tako, da mesto pritrditve\u00a0 na posnetku ni vidno.<\/p>\n<div id='gallery-9' class='gallery galleryid-5564 gallery-columns-3 gallery-size-medium'><figure class='gallery-item'>\n\t\t\t<div class='gallery-icon landscape'>\n\t\t\t\t<a href='https:\/\/vision-videoschool.eu\/?attachment_id=5541'><img loading=\"lazy\" decoding=\"async\" width=\"300\" height=\"225\" src=\"https:\/\/vision-videoschool.eu\/wp-content\/uploads\/2021\/04\/Characters-objects-backgr_paper-bacground-3a-300x225.jpg\" class=\"attachment-medium size-medium\" alt=\"\" srcset=\"https:\/\/vision-videoschool.eu\/wp-content\/uploads\/2021\/04\/Characters-objects-backgr_paper-bacground-3a-300x225.jpg 300w, https:\/\/vision-videoschool.eu\/wp-content\/uploads\/2021\/04\/Characters-objects-backgr_paper-bacground-3a-644x483.jpg 644w, https:\/\/vision-videoschool.eu\/wp-content\/uploads\/2021\/04\/Characters-objects-backgr_paper-bacground-3a-768x576.jpg 768w, https:\/\/vision-videoschool.eu\/wp-content\/uploads\/2021\/04\/Characters-objects-backgr_paper-bacground-3a.jpg 947w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/a>\n\t\t\t<\/div><\/figure><figure class='gallery-item'>\n\t\t\t<div class='gallery-icon landscape'>\n\t\t\t\t<a href='https:\/\/vision-videoschool.eu\/?attachment_id=5546'><img loading=\"lazy\" decoding=\"async\" width=\"300\" height=\"225\" src=\"https:\/\/vision-videoschool.eu\/wp-content\/uploads\/2021\/04\/Characters-objects-backgr_table-bacground-2-300x225.jpg\" class=\"attachment-medium size-medium\" alt=\"\" srcset=\"https:\/\/vision-videoschool.eu\/wp-content\/uploads\/2021\/04\/Characters-objects-backgr_table-bacground-2-300x225.jpg 300w, https:\/\/vision-videoschool.eu\/wp-content\/uploads\/2021\/04\/Characters-objects-backgr_table-bacground-2-644x483.jpg 644w, https:\/\/vision-videoschool.eu\/wp-content\/uploads\/2021\/04\/Characters-objects-backgr_table-bacground-2-768x575.jpg 768w, https:\/\/vision-videoschool.eu\/wp-content\/uploads\/2021\/04\/Characters-objects-backgr_table-bacground-2-1536x1151.jpg 1536w, https:\/\/vision-videoschool.eu\/wp-content\/uploads\/2021\/04\/Characters-objects-backgr_table-bacground-2.jpg 1631w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/a>\n\t\t\t<\/div><\/figure><figure class='gallery-item'>\n\t\t\t<div class='gallery-icon landscape'>\n\t\t\t\t<a href='https:\/\/vision-videoschool.eu\/?attachment_id=5530'><img loading=\"lazy\" decoding=\"async\" width=\"300\" height=\"225\" src=\"https:\/\/vision-videoschool.eu\/wp-content\/uploads\/2021\/04\/Characters-objects-backgr_Infinity-bacground-1-300x225.jpg\" class=\"attachment-medium size-medium\" alt=\"\" srcset=\"https:\/\/vision-videoschool.eu\/wp-content\/uploads\/2021\/04\/Characters-objects-backgr_Infinity-bacground-1-300x225.jpg 300w, https:\/\/vision-videoschool.eu\/wp-content\/uploads\/2021\/04\/Characters-objects-backgr_Infinity-bacground-1-644x482.jpg 644w, https:\/\/vision-videoschool.eu\/wp-content\/uploads\/2021\/04\/Characters-objects-backgr_Infinity-bacground-1-768x575.jpg 768w, https:\/\/vision-videoschool.eu\/wp-content\/uploads\/2021\/04\/Characters-objects-backgr_Infinity-bacground-1-1536x1150.jpg 1536w, https:\/\/vision-videoschool.eu\/wp-content\/uploads\/2021\/04\/Characters-objects-backgr_Infinity-bacground-1.jpg 1629w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/a>\n\t\t\t<\/div><\/figure>\n\t\t<\/div>\n\n<p style=\"text-align: center;\"><i><span style=\"font-weight: 400;\">Na prvi sliki lahko vidi\u0161, da so animatorji papirnato ozadje na robovih pritrdili na mizo z lepilnim trakom, na drugi sliki pa je bila za ozadje uporabljena plutovinasta plo\u0161\u010da, ki je bila z belim trakom pritrjena na mizo, da se med animacijo ni premikala. Ozadje je lahko tudi neskon\u010dni papir, ki je pritrjen na steno, kot lahko vidi\u0161 na tretji sliki.<\/span><\/i><\/p>\n<p>\u010ce se film odvija na ve\u010d lokacijah, mora\u0161 ustvariti tudi ozadja za vse te lokacije. <strong>Del postopka priprave filma je tako tudi priprava seznama ozadij, ki bodo potrebna<\/strong> ter njihovih velikosti.<\/p>\n<p><strong>V\u010dasih je potrebno za snemanje prizora, ki je razdeljen na ve\u010d kadrov, izdelati tudi ozadja razli\u010dnih velikosti.<\/strong> Nasprotno od ustvarjanja likov, ki so podrobnej\u0161i za o\u017eje kadre in preprostej\u0161i za \u0161iroke kadre, so ozadja preprostej\u0161a za ozke kadre in bolj raznolika za \u0161iroke kadre.<\/p>\n<div id='gallery-10' class='gallery galleryid-5564 gallery-columns-2 gallery-size-medium'><figure class='gallery-item'>\n\t\t\t<div class='gallery-icon landscape'>\n\t\t\t\t<a href='https:\/\/vision-videoschool.eu\/?attachment_id=5505'><img loading=\"lazy\" decoding=\"async\" width=\"300\" height=\"169\" src=\"https:\/\/vision-videoschool.eu\/wp-content\/uploads\/2021\/04\/Characters-objects-backgr__-Character-big-300x169.jpg\" class=\"attachment-medium size-medium\" alt=\"\" srcset=\"https:\/\/vision-videoschool.eu\/wp-content\/uploads\/2021\/04\/Characters-objects-backgr__-Character-big-300x169.jpg 300w, https:\/\/vision-videoschool.eu\/wp-content\/uploads\/2021\/04\/Characters-objects-backgr__-Character-big-644x362.jpg 644w, https:\/\/vision-videoschool.eu\/wp-content\/uploads\/2021\/04\/Characters-objects-backgr__-Character-big-768x432.jpg 768w, https:\/\/vision-videoschool.eu\/wp-content\/uploads\/2021\/04\/Characters-objects-backgr__-Character-big-1536x864.jpg 1536w, https:\/\/vision-videoschool.eu\/wp-content\/uploads\/2021\/04\/Characters-objects-backgr__-Character-big.jpg 1920w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/a>\n\t\t\t<\/div><\/figure><figure class='gallery-item'>\n\t\t\t<div class='gallery-icon landscape'>\n\t\t\t\t<a href='https:\/\/vision-videoschool.eu\/?attachment_id=5506'><img loading=\"lazy\" decoding=\"async\" width=\"300\" height=\"169\" src=\"https:\/\/vision-videoschool.eu\/wp-content\/uploads\/2021\/04\/Characters-objects-backgr__-Character-small-300x169.jpg\" class=\"attachment-medium size-medium\" alt=\"\" srcset=\"https:\/\/vision-videoschool.eu\/wp-content\/uploads\/2021\/04\/Characters-objects-backgr__-Character-small-300x169.jpg 300w, https:\/\/vision-videoschool.eu\/wp-content\/uploads\/2021\/04\/Characters-objects-backgr__-Character-small-644x362.jpg 644w, https:\/\/vision-videoschool.eu\/wp-content\/uploads\/2021\/04\/Characters-objects-backgr__-Character-small-768x432.jpg 768w, https:\/\/vision-videoschool.eu\/wp-content\/uploads\/2021\/04\/Characters-objects-backgr__-Character-small-1536x864.jpg 1536w, https:\/\/vision-videoschool.eu\/wp-content\/uploads\/2021\/04\/Characters-objects-backgr__-Character-small.jpg 1920w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/a>\n\t\t\t<\/div><\/figure>\n\t\t<\/div>\n\n<p style=\"text-align: center;\"><i><span style=\"font-weight: 400;\">Kot primer lahko ponovno vzamemo animacijo z oran\u017enim mucem. V prvem \u0161irokem kadru je ozadje zelo raznoliko, medtem ko je v o\u017ejem kadru, ki se odvija na isti lokaciji, ob istem \u010dasu, z istimi liki, ozadje poenostavljeno in smo za ozadje vzeli le eno barvo-sivo. V \u0161irokem posnetku pa je poenostavljen muc, ki pa je v ozkem posnetku narejen z ve\u010d podrobnostmi.<\/span><\/i><\/p>\n<h4>Vizualna kontinuiteta ozadij<\/h4>\n<p><strong>Pri ustvarjanju ozadij v razli\u010dnih velikostih mora\u0161 razmi\u0161ljati tudi o vizualni kontinuiteti,<\/strong> podobno kot pri likih in predmetih. To pomeni, da je dobro uporabiti enake materiale in barve in ozadja ustvariti podobna v majhni, srednji ali veliki razli\u010dici. Ozadja lahko tudi nekoliko poenostavi\u0161, kot je opisano v zgornjem primeru, ko smo za ozek kader uporabili le eno barvo iz ozadja \u0161irokega posnetka.<\/p>\n<p>Ve\u010d o fizi\u010dnem ustvarjanju ozadij v razli\u010dnih tehnikah bomo razlo\u017eili v naslednjih poglavjih.<\/p>\n<h2>Pogoste napake<\/h2>\n<p><span style=\"font-weight: 400;\">Ker je to poglavje \u0161e vedno del pripravljalne faze tvojega filma, se mora\u0161 v bistvu izogniti le eni glavni napaki. To je, da <strong>ne na\u010drtuje\u0161 dovolj dobro vsega, kar potrebuje\u0161 za izdelavo filma, in\/ali tega ne sporo\u010di\u0161 dovolj jasno svoji ekipi.<\/strong><\/span><\/p>\n<h2>Vaje<\/h2>\n<p>Najbolj\u0161i na\u010din u\u010denja je skoraj vedno neposredno delo na projektu. Kot vajo pa lahko <strong>naredi\u0161 seznam vsega, kar potrebuje\u0161 za animiranje kak\u0161nega preprostega dejanja npr. pitja kave v kavarni. <\/strong>Naprej prizor razdeli na dva ali ve\u010d kadrov in razmisli, ali celo zabele\u017ei, katere vse elemente bi morali ustvariti za animacijo ne\u010desa tak\u0161nega.<\/p>\n<p>Bo potrebno ve\u010d likov razli\u010dnih velikostih ali samo eden? Katere premi\u010dne dele telesa bi morali imeti lik (tudi v razli\u010dnih velikostih)? Ali bo potrebno nekatere dele telesa ustvariti lo\u010deno? Katere predmete bo potrebno ustvariti? Samo skodelico kave ali tudi druge predmete? Kako bo videti ozadje v \u0161irokem in ozkem kadru? Ali lahko uporabi\u0161 isto ozadje za razli\u010dno \u0161iroke kadre?<\/p>\n<h2><span style=\"font-weight: 400;\">Sorodne teme in zunanji viri<\/span><\/h2>\n<p>Poglavja:\u00a0<a href=\"https:\/\/vision-videoschool.eu\/?page_id=269\">Kamera &#8211; osnove, <\/a><a href=\"https:\/\/vision-videoschool.eu\/?page_id=156\">Zgradba filma,<\/a> \u00a0<a href=\"https:\/\/vision-videoschool.eu\/?page_id=5914\">Pripovedovanje zgodb<\/a><\/p>\n<h2>Metodologija<\/h2>\n<p>Pri delu v skupini je v tej fazi na\u010drtovanja filma zelo pomembno, da je <strong>zgodboris dostopen vsem udele\u017eencem<\/strong> (fizi\u010dno ali digitalno). Na podlagi zgodborisa pa se lotite posnetka za posnetkom ter <strong>dolo\u010dite in zapi\u0161ite vse elemente, ki jih morate za posamezen prizor ustvariti<\/strong> (like, predmete in ozadja).<\/p>\n<h2>Terminology<\/h2>\n<p><em><span style=\"font-weight: 400;\">kader, lik, predmet, ozadje, kontinuiteta, vzpostavitev prizora<\/span><\/em><\/p>\n<p>&nbsp;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>O \u010dem govori to poglavje? Fizi\u010dno ustvarjanje likov, predmetov in ozadij je eden od klju\u010dnih korakov pri pripravi animiranega filma, hkrati pa je tudi zelo zabavno in ustvarjalno. Vse, kar potrebuje\u0161, mora\u0161 najprej ustvariti iz razli\u010dnih materialov, razen \u010de animira\u0161 v tehniki pikselacije, pri kateri uporablja\u0161 \u017eive osebe (ve\u010d o razli\u010dnih tehnikah stop animacije preberi&#8230;<\/p>\n","protected":false},"author":1,"featured_media":5878,"parent":0,"menu_order":260,"comment_status":"closed","ping_status":"closed","template":"page_fullwidth.php","meta":{"footnotes":""},"language":[5],"class_list":["post-5564","page","type-page","status-publish","has-post-thumbnail","hentry","language-sl_si"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.9 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Osnove izdelave likov, predmetov in ozadij - V I S I O N and A N I M A V I S I O N - Video School Online<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/vision-videoschool.eu\/?page_id=5564\" \/>\n<meta property=\"og:locale\" content=\"de_DE\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Osnove izdelave likov, predmetov in ozadij - V I S I O N and A N I M A V I S I O N - Video School Online\" \/>\n<meta property=\"og:description\" content=\"O \u010dem govori to poglavje? 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