{"id":6781,"date":"2022-06-01T15:54:35","date_gmt":"2022-06-01T14:54:35","guid":{"rendered":"https:\/\/vision-videoschool.eu\/?page_id=6781"},"modified":"2023-10-26T13:32:07","modified_gmt":"2023-10-26T12:32:07","slug":"please-translate-in-sl_si-the-camera-as-a-creative-tool-in-animated-film","status":"publish","type":"page","link":"https:\/\/vision-videoschool.eu\/?page_id=6781","title":{"rendered":"Kamera kot ustvarjalno orodje v animiranem filmu"},"content":{"rendered":"<div class=\"pdfprnt-buttons pdfprnt-buttons-page pdfprnt-top-right\"><a href=\"https:\/\/vision-videoschool.eu\/index.php?rest_route=%2Fwp%2Fv2%2Fpages%2F6781&print=pdf\" class=\"pdfprnt-button pdfprnt-button-pdf\" target=\"_blank\" ><img decoding=\"async\" src=\"https:\/\/vision-videoschool.eu\/wp-content\/plugins\/pdf-print\/images\/pdf.png\" alt=\"image_pdf\" title=\"PDF anzeigen\" \/><\/a><\/div><h2>O \u010dem govori to poglavje?<\/h2>\n<p>Ko ste se seznanili z nastavitvami in delovanjem kamere ter si pridobili nekaj izku\u0161enj, lahko v tem poglavju <strong>poglobite svoje znanje<\/strong>. To vam bo odprlo veliko ve\u010d <strong>ustvarjalnih mo\u017enosti<\/strong>, va\u0161i animirani filmi pa bodo postali <strong>bolj dinami\u010dni in estetsko bolj dovr\u0161eni<\/strong>.<\/p>\n<table style=\"border-color: #ffffff; width: 100%; height: 325px;\">\n<tbody>\n<tr style=\"height: 33px;\">\n<td style=\"border-color: #ffffff; text-align: left; vertical-align: top; height: 109px;\">\u00a0<img loading=\"lazy\" decoding=\"async\" class=\"alignleft wp-image-3206\" src=\"https:\/\/vision.wettintv.de\/wp-content\/uploads\/2015\/03\/corner_lt.png\" alt=\"corner_lt\" width=\"30\" height=\"33\" \/><\/td>\n<td style=\"border-color: #ffffff; height: 109px;\">\n<h2>\u00a0<span style=\"color: #e3890b;\">AnimaVision <em>v akciji &#8211; kratki povzetki in napotki<\/em><\/span><\/h2>\n<\/td>\n<td style=\"border-color: #ffffff; height: 109px;\">\u00a0<img loading=\"lazy\" decoding=\"async\" class=\"alignright wp-image-3208\" src=\"https:\/\/vision.wettintv.de\/wp-content\/uploads\/2015\/03\/corner_rt.png\" alt=\"corner_rt\" width=\"30\" height=\"33\" \/><\/td>\n<\/tr>\n<tr style=\"border-color: #ffffff;\">\n<td style=\"border-color: #ffffff; height: 183px;\"><\/td>\n<td style=\"border-color: #ffffff; height: 183px;\">\n<ul>\n<li>Za razumevanje tega poglavja je pomembno, da zna\u0161 <strong>ro\u010dno spreminjati osnovne nastavitve<\/strong> na fotoaparatu, kot so hitrost zaklopa, zaslonka, ISO in ostrenje!<\/li>\n<li>Za informacije o naprednih nastavitvah fotoaparata preveri <strong>navodila za uporabo ali uporabite spletni iskalnik in poi\u0161\u010dite razli\u010dna navodila na spletu.<\/strong><\/li>\n<li>Ne boj se poiskati pomo\u010di na <strong>forumih na internetu ali v skupinah na dru\u017eabnih omre\u017ejih.<\/strong><\/li>\n<\/ul>\n<\/td>\n<td style=\"border-color: #ffffff; height: 183px;\"><\/td>\n<\/tr>\n<tr style=\"height: 33px;\">\n<td style=\"border-color: #ffffff; width: 30px; height: 33px;\"><img loading=\"lazy\" decoding=\"async\" class=\" wp-image-3205 alignleft\" src=\"https:\/\/vision.wettintv.de\/wp-content\/uploads\/2015\/03\/corner_lb.png\" alt=\"corner_lb\" width=\"30\" height=\"33\" \/><\/td>\n<td style=\"border-color: #ffffff; height: 33px;\"><\/td>\n<td style=\"border-color: #ffffff; width: 30px; height: 33px;\"><img loading=\"lazy\" decoding=\"async\" class=\"alignright wp-image-3207\" src=\"https:\/\/vision.wettintv.de\/wp-content\/uploads\/2015\/03\/corner_rb.png\" alt=\"corner_rb\" width=\"30\" height=\"33\" \/><\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<h2>Kak\u0161no opremo potrebuje\u0161?<\/h2>\n<p>Za natan\u010dno premikanje, tako za navpi\u010dno kot vodoravno, pri izdelavi 3D-animiranega filma bi bilo dobro imeti <strong>stativ z indeksiranjem (prikazom stopinj)<\/strong>.<\/p>\n<p>Za premikanje kamere v 3D-animiranem filmu bo morda treba uporabiti <strong>drsnik za kamero<\/strong> ali vozi\u010dek. Drsnik za kamero ali vozi\u010dek <strong>lahko izdelate sami<\/strong> \u2013 povezave na to najdete v razdelku Sorodne teme in zunanji viri na koncu tega poglavja. Na\u0161li boste tudi linke, kjer so drsniki in vozi\u010dki na voljo za nakup.<\/p>\n<p>Pri vertikalnem premiku lahko kamera ostane tudi nepremi\u010dna, <strong>podlago,<\/strong> na kateri je va\u0161a tridimenzionalna postavitev animiranega filma, pa <strong>lahko vrtite<\/strong>. V ta namen obstajajo posebni <strong>elektri\u010dni vrtljivi podstavki ali mize<\/strong>.<\/p>\n<p>Lahko pa uporabite tudi <strong>ro\u010dno vrtljive podstavke<\/strong>, kot so tisti, ki se uporabljajo za monitorje, torte ali lon\u010dnice.<\/p>\n<p>\u010ce naj bi se ozadje za gibanje kamere v dvo- ali tridimenzionalnem animiranem filmu premikalo vzporedno s stativom, je smiselno uporabiti <strong>merilni trak, ki je pritrjen na mizo<\/strong>. \u010ce nimate merilnega traku, lahko na list papirja natisnete tudi milimetrsko skalo.<\/p>\n<p>Pogosto je pomembno, <strong>da \u010dim bolj zmanj\u0161ate sence, <\/strong>ki jih me\u010dejo figure in predmeti. Pogoj za to je <strong>dobra osvetlitev.<\/strong><\/p>\n<h2>Podrobnej\u0161a razlaga<\/h2>\n<p><strong>Nastavitev globinske ostrine<\/strong><\/p>\n<p>S fotoaparatom lahko <strong>globinsko ostrino <\/strong>oblikujete na zelo razli\u010dne na\u010dine. Globinska ostrina je obmo\u010dje, v katerem lahko predmete in like vidimo ostro. Odvisno od predmeta in nastavitev fotoaparata je to obmo\u010dje lahko <strong>od nekaj milimetrov do neskon\u010dnosti.<\/strong> Za globinsko ostrino sta odlo\u010dilna <strong>gori\u0161\u010dna razdalja objektiva in velikost zaslonke<\/strong>.<\/p>\n<p><strong>Majhna globinska ostrina<\/strong><\/p>\n<p>Pri <strong>portretih<\/strong> ljudi se obi\u010dajno uporablja <strong>zelo majhna globinska ostrina,<\/strong> tako da je izostreno le telo osebe, ozadje pa je zamegljeno. Vendar pa je znotraj izostrenega obmo\u010dja lahko ostrina \u017ee druga\u010dna. Pri portretih se zato <strong>osredoto\u010dimo na o\u010di<\/strong>, tako da so popolnoma ostre. V 3D-animiranem filmu je lahko figura prikazana tudi tako, da je edina stvar v polju ostrine, ozadje pa je zamegljeno. \u010ce \u017eelite dose\u010di ta tako imenovani u\u010dinek bokeh, morate uporabiti objektiv z zaslonko <strong>2,8 ali ve\u010d<\/strong>, nato pa <strong>izbrati \u010dim manj\u0161o vrednost zaslonke<\/strong>. Druga mo\u017enost je, da uporabite objektiv z zoomom in tako pove\u010date predmet ali figuro. Vendar to pomeni tudi, da mora biti fotoaparat postavljen na dolo\u010deni razdalji od predmeta oz. figure.<\/p>\n<p>S pametnim telefonom, iPhonom, tabli\u010dnim ra\u010dunalnikom, iPadom ali spletno kamero so mo\u017enosti <strong>spreminjanja globinske ostrine omejene<\/strong>, saj nimajo velikih objektivov in zaslonke. \u010ce \u017eelite imeti na sliki samo predmet ali figuro, lahko poskusite uporabiti na primer <strong>portretni na\u010din<\/strong> aplikacije fotoaparata, ki programsko pove\u010da predmet.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-large wp-image-6899\" src=\"https:\/\/vision-videoschool.eu\/wp-content\/uploads\/2022\/07\/P1012148-644x859.jpg\" alt=\"\" width=\"644\" height=\"859\" srcset=\"https:\/\/vision-videoschool.eu\/wp-content\/uploads\/2022\/07\/P1012148-644x859.jpg 644w, https:\/\/vision-videoschool.eu\/wp-content\/uploads\/2022\/07\/P1012148-225x300.jpg 225w, https:\/\/vision-videoschool.eu\/wp-content\/uploads\/2022\/07\/P1012148-768x1024.jpg 768w, https:\/\/vision-videoschool.eu\/wp-content\/uploads\/2022\/07\/P1012148-1152x1536.jpg 1152w, https:\/\/vision-videoschool.eu\/wp-content\/uploads\/2022\/07\/P1012148-1536x2048.jpg 1536w, https:\/\/vision-videoschool.eu\/wp-content\/uploads\/2022\/07\/P1012148-scaled.jpg 1920w\" sizes=\"auto, (max-width: 644px) 100vw, 644px\" \/><\/p>\n<p style=\"text-align: center;\"><em>&#8222;Bokeh&#8220;-majhna globinska ostrina portretne slike<\/em><\/p>\n<p style=\"text-align: center;\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-large wp-image-6900\" src=\"https:\/\/vision-videoschool.eu\/wp-content\/uploads\/2022\/07\/P1050661-644x483.jpg\" alt=\"\" width=\"644\" height=\"483\" srcset=\"https:\/\/vision-videoschool.eu\/wp-content\/uploads\/2022\/07\/P1050661-644x483.jpg 644w, https:\/\/vision-videoschool.eu\/wp-content\/uploads\/2022\/07\/P1050661-300x225.jpg 300w, https:\/\/vision-videoschool.eu\/wp-content\/uploads\/2022\/07\/P1050661-768x576.jpg 768w, https:\/\/vision-videoschool.eu\/wp-content\/uploads\/2022\/07\/P1050661-1536x1152.jpg 1536w, https:\/\/vision-videoschool.eu\/wp-content\/uploads\/2022\/07\/P1050661-2048x1536.jpg 2048w\" sizes=\"auto, (max-width: 644px) 100vw, 644px\" \/><em>&#8222;Bokeh&#8220;-majhna globinska ostrina v 3D animaciji<\/em><\/p>\n<p><strong>Velika globinska ostrina<\/strong><\/p>\n<p>Pri fotografiranju <strong>pokrajine<\/strong> pogosto potrebujete <strong>veliko globinsko ostrino<\/strong>, saj mora biti \u010dim ve\u010dji del pokrajine izostren vse do obzorja. Seveda pa je treba izostriti tudi zelo majhno obmo\u010dje. To obmo\u010dje morate izbrati premi\u0161ljeno. Nesmiselno je na primer izostriti gorsko verigo, ker je preve\u010d oddaljena, da bi jo lahko popolnoma razlo\u010dili. Raje izberite krajinski element, ki je od gledalca oddaljen najve\u010d nekaj sto metrov.<\/p>\n<p><strong>V animiranem filmu<\/strong> pogosto potrebujemo veliko <strong>globinsko ostrino<\/strong>, \u010de \u017eelimo prikazati celoten prizor v enem, \u0161irokem posnetku.<\/p>\n<p><strong>Za veliko globinsko<\/strong> ostrino morate <strong>\u010dim bolj zapreti zaslonko (vrednost zaslonke 11 ali ve\u010d<\/strong>). To je mogo\u010de s katerim koli objektivom. <strong>Fiksni objektivi z veliko gori\u0161\u010dno razdaljo<\/strong> pogosto ponujajo veliko globinsko ostrino, vendar so obi\u010dajno <strong>neprimerni za razdaljo med fotoaparatom<\/strong> <strong>in postavitvijo prizora<\/strong> za animirani film.<\/p>\n<p style=\"text-align: center;\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-large wp-image-6902\" src=\"https:\/\/vision-videoschool.eu\/wp-content\/uploads\/2022\/07\/P1050224-644x483.jpg\" alt=\"\" width=\"644\" height=\"483\" srcset=\"https:\/\/vision-videoschool.eu\/wp-content\/uploads\/2022\/07\/P1050224-644x483.jpg 644w, https:\/\/vision-videoschool.eu\/wp-content\/uploads\/2022\/07\/P1050224-300x225.jpg 300w, https:\/\/vision-videoschool.eu\/wp-content\/uploads\/2022\/07\/P1050224-768x576.jpg 768w, https:\/\/vision-videoschool.eu\/wp-content\/uploads\/2022\/07\/P1050224-1536x1152.jpg 1536w, https:\/\/vision-videoschool.eu\/wp-content\/uploads\/2022\/07\/P1050224-2048x1536.jpg 2048w\" sizes=\"auto, (max-width: 644px) 100vw, 644px\" \/><em>Velika globinska ostrina slike\u00a0 pokrajine<\/em><\/p>\n<p style=\"text-align: center;\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-large wp-image-6940\" src=\"https:\/\/vision-videoschool.eu\/wp-content\/uploads\/2022\/07\/vlcsnap-2022-07-13-13h25m09s878-644x362.png\" alt=\"\" width=\"644\" height=\"362\" srcset=\"https:\/\/vision-videoschool.eu\/wp-content\/uploads\/2022\/07\/vlcsnap-2022-07-13-13h25m09s878-644x362.png 644w, https:\/\/vision-videoschool.eu\/wp-content\/uploads\/2022\/07\/vlcsnap-2022-07-13-13h25m09s878-300x169.png 300w, https:\/\/vision-videoschool.eu\/wp-content\/uploads\/2022\/07\/vlcsnap-2022-07-13-13h25m09s878-768x432.png 768w, https:\/\/vision-videoschool.eu\/wp-content\/uploads\/2022\/07\/vlcsnap-2022-07-13-13h25m09s878-1536x864.png 1536w, https:\/\/vision-videoschool.eu\/wp-content\/uploads\/2022\/07\/vlcsnap-2022-07-13-13h25m09s878.png 1920w\" sizes=\"auto, (max-width: 644px) 100vw, 644px\" \/><em>Velika globinska ostrina slike v 3D animaciji<\/em><\/p>\n<p><strong>Pametni telefon\/iPhone, tabli\u010dni ra\u010dunalnik\/iPad ali spletna<\/strong> kamera pogosto standardno ponujajo veliko globinsko ostrino.<\/p>\n<p><strong>2D-animirani film <\/strong><\/p>\n<p><strong>Pri uporabi ve\u010dnivojske animacijske mize<\/strong> sliko ostrimo na eno samo ravnino, \u010de je le mogo\u010de. Na njej naj se nahajajo liki in predmeti, ki so v sredi\u0161\u010du dogajanja.<\/p>\n<p><strong>Globinska ostrina pri 2D-animiranem filmu, ki se animira na enem nivoju,<\/strong> nima tako velike vloge, saj je tako ali tako vidna le ena ravnina.<\/p>\n<p><strong>Pri postopku z ve\u010dnivojsko animacijsko mizo<\/strong> lahko najprej razmislimo, ali naj bodo ravnine pred ali za ravnino, na katero se osredoto\u010damo,<strong> izostrene ali zamegljene<\/strong>. To ni le estetsko, temve\u010d tudi vsebinsko vpra\u0161anje, saj gledal\u010dev pogled in s tem pozornost vedno pritegnejo izostrene ravnine.<\/p>\n<p style=\"text-align: center;\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-large wp-image-6941\" src=\"https:\/\/vision-videoschool.eu\/wp-content\/uploads\/2022\/07\/vlcsnap-2022-07-13-13h26m44s304-644x362.png\" alt=\"\" width=\"644\" height=\"362\" srcset=\"https:\/\/vision-videoschool.eu\/wp-content\/uploads\/2022\/07\/vlcsnap-2022-07-13-13h26m44s304-644x362.png 644w, https:\/\/vision-videoschool.eu\/wp-content\/uploads\/2022\/07\/vlcsnap-2022-07-13-13h26m44s304-300x169.png 300w, https:\/\/vision-videoschool.eu\/wp-content\/uploads\/2022\/07\/vlcsnap-2022-07-13-13h26m44s304-768x432.png 768w, https:\/\/vision-videoschool.eu\/wp-content\/uploads\/2022\/07\/vlcsnap-2022-07-13-13h26m44s304-1536x864.png 1536w, https:\/\/vision-videoschool.eu\/wp-content\/uploads\/2022\/07\/vlcsnap-2022-07-13-13h26m44s304.png 1920w\" sizes=\"auto, (max-width: 644px) 100vw, 644px\" \/><em>Zamegljeno ospredje v ve\u010dnivojskem postopku snemanja<\/em><\/p>\n<p><strong>\u010ce je zares ostra samo ena ravnina<\/strong>, se bo gledalec <strong>osredoto\u010dil nanjo<\/strong>. \u010ce je <strong>ostrih ve\u010d ravni<\/strong>, bodo gledalci zaznali <strong>dogajanje na ve\u010d ravneh<\/strong>.<\/p>\n<p>V tem primeru lahko ustrezno prilagodimo <strong>globinsko ostrino na fotoaparatu.<\/strong><\/p>\n<p><strong>3D-animirani film<\/strong><\/p>\n<p>Pri <strong>tridimenzionalnem animiranem filmu<\/strong>, ki je primerljiv z metodo ve\u010dnivojske animacijske mize, se pojavljajo tako situacije, v katerih se dogajanje odvija na majhnem obmo\u010dju kot situacije, pri katerih se dogajanje odvija na ve\u010djem obmo\u010dju, ki je oddaljeno od kamere. Tudi tu lahko s spreminjanjem nastavitev kamere <strong>ustrezno prilagodimo globinsko ostrino.<\/strong><\/p>\n<blockquote><p><em>Vedi, da globinska ostrina na zaslonu ali na monitorju za predogled ni identi\u010dna kot na fotografiji po spro\u017eitvi zaklopa! Globinska ostrina je na predogledu ve\u010dja, ker objektiv ni zaustavljen. \u0160ele ko si ogleda\u0161 fotografijo, dobi\u0161 informacijo o dejanski globinski ostrini!<\/em><\/p><\/blockquote>\n<p><strong>Parametri za oblikovanje globinske ostrine<\/strong><\/p>\n<p>Da bi lahko oblikovali globinsko ostrino v skladu z na\u0161imi zamislimi, bomo zdaj na kratko obravnavali razli\u010dne parametre za oblikovanje globinske ostrine.<\/p>\n<p>Pravzaprav je <strong>ostra le to\u010dno dolo\u010dena ravnina na razdalji od fotoaparata<\/strong>, vendar je pred njo in za njo obmo\u010dje, ki <strong>ga prav tako lahko zaznavamo kot ostro<\/strong>. To obmo\u010dje se imenuje <strong>globinska ostrina.<\/strong><\/p>\n<p><strong>Dol\u017eina<\/strong> tega obmo\u010dja je odvisna od <strong>gori\u0161\u010dne razdalje objektiva<\/strong> in <strong>velikosti zaslonke:<\/strong><\/p>\n<ol>\n<li><strong>S pove\u010danjem gori\u0161\u010dne razdalje<\/strong>, ki jo dose\u017eemo z izbiro drugega objektiva s fiksno gori\u0161\u010dno razdaljo ali z opti\u010dno, ne digitalno pove\u010davo z objektivom z zoomom, <strong>se globinska ostrina zmanj\u0161a<\/strong>. Pomembno je opozoriti, da <strong>pove\u010danje gori\u0161\u010dne razdalje<\/strong> obi\u010dajno pomeni, da na <strong>tipalo pade manj svetlobe.<\/strong> To pa je mogo\u010de <strong>nadomestiti z bolj\u0161o osvetlitvijo<\/strong>, <strong>podalj\u0161anjem \u010dasa osvetlitve in\/ali pove\u010danjem vrednosti ISO<\/strong>.<\/li>\n<li><strong>Bolj ko je odprta zaslonka<\/strong> (tj. manj\u0161a kot je vrednost zaslonke), <strong>manj\u0161a je globinska ostrina<\/strong>. V nasprotju z zmanj\u0161anjem globinske ostrine zaradi pove\u010dane gori\u0161\u010dne razdalje na senzor z bolj odprto zaslonko pade ve\u010d svetlobe. To pa lahko <strong>kompenziramo z manj\u0161o osvetlitvijo, skraj\u0161anjem \u010dasa osvetlitve ali zmanj\u0161anjem vrednosti ISO.<\/strong><\/li>\n<li>Ker mora biti zaslonka zaprta za veliko globinsko ostrino, bo<strong> morda treba pove\u010dati \u010das osvetlitve in\/ali ISO<\/strong>. Zavedajte se, da lahko visok ISO povzro\u010di neprijeten \u0161um slike, zlasti na temnej\u0161ih delih slike. To je odvisno tudi od vrste fotoaparata ali pametnega telefona ali tablice. <strong>Praviloma ne smete prese\u010di ISO 1600.<\/strong><\/li>\n<\/ol>\n<p>Enostaven na\u010din za vizualizacijo razmerij med zaslonko, \u010dasom zaklopa in ISO je tako imenovani <strong>trikotnik osvetlitve<\/strong>. To lahko najdete v razdelku Sorodne teme in zunanji viri.<\/p>\n<p>Najdete lahko tudi povezavo do nazornega <strong>spletnega simulatorja<\/strong>, s katerim lahko <strong>natan\u010dno izra\u010dunate globinsko ostrino fotoaparata v kombinaciji z objektivom<\/strong>. Simulator vam lahko pomaga tudi pri izbiri pravega objektiva za va\u0161o animacijo.<\/p>\n<p><strong>Preusmeritev pozornosti<\/strong><\/p>\n<p>Tako imenovano <strong>premikanje ostrine<\/strong> se lahko uporablja tudi kot ustvarjalno oblikovalsko orodje v 3D-animiranih filmih. <strong>S premikanjem fokusa lahko zavestno preusmerite pozornost gledalca<\/strong> s predmeta ali figure, ki je bli\u017eje na predmet ali figure, ki je bolj oddaljen ali obratno. Za premik ostrine potrebujete <strong>najmanj\u0161o mo\u017eno globinsko ostrino.<\/strong><\/p>\n<p><strong>Za postopno premikanje<\/strong> <strong>pozornosti<\/strong> z enega predmeta na drugega je dobro, da omenjeni predmet, ki se uporablja samo za ostrenje, <strong>premikate cm za cm vzdol\u017e poteka ostrenja<\/strong>. Pred vsakim fotografiranjem ta predmet seveda odstranite.<\/p>\n<p style=\"text-align: center;\"><div class=\"epyt-video-wrapper\"><iframe loading=\"lazy\"  style=\"display: block; margin: 0px auto;\"  id=\"_ytid_94823\"  width=\"720\" height=\"405\"  data-origwidth=\"720\" data-origheight=\"405\" src=\"https:\/\/www.youtube.com\/embed\/KrHQzM5xwIk?enablejsapi=1&origin=https:\/\/vision-videoschool.eu&autoplay=0&cc_load_policy=0&cc_lang_pref=&iv_load_policy=1&loop=0&rel=0&fs=1&playsinline=0&autohide=2&hl=de_DE&theme=dark&color=red&controls=1&disablekb=0&\" class=\"__youtube_prefs__  no-lazyload\" title=\"YouTube player\"  allow=\"fullscreen; accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen data-no-lazy=\"1\" data-skipgform_ajax_framebjll=\"\"><\/iframe><\/div><\/p>\n<p style=\"text-align: center;\"><em>Preusmeritev pozornosti v 3D animaciji<\/em><\/p>\n<h3>Premikanje\/pribli\u017eevanje in sledenje<\/h3>\n<p>Tako kot pri igranem filmu se lahko tudi pri animiranem filmu uporabljajo premikanje\/pribli\u017eevanje in sledenje s kamero.<\/p>\n<p><strong>2D-animacija<\/strong><\/p>\n<p><strong><em>\u0160venk oz. (horizontalni) premik kamere<\/em><\/strong><\/p>\n<p>Kot ste verjetno \u017ee uganili, pri 2D-animaciji tak\u0161no premikanje ve\u010dinoma ni mogo\u010de, ker je kamera v fiksnem polo\u017eaju<\/p>\n<p><strong><em>Zoom<\/em><\/strong><\/p>\n<p>\u010ce imate fotoaparat z objektivom z zoomom, lahko velikost posnetka spreminjate sli\u010dico za sli\u010dico tako, da pove\u010date ali spremenite gori\u0161\u010dno razdaljo na objektivu. \u010ce \u017eelite dose\u010di gladek rezultat, morate biti pozorni na skalo na objektivu ali faktor pove\u010dave, ki je prikazan na zaslonu fotoaparata.<\/p>\n<p><strong>S pametnim telefonom, iPhonom, tabli\u010dnim ra\u010dunalnikom, iPadom ali spletno kamero<\/strong> ne morete spreminjati gori\u0161\u010dne razdalje. Vendar pa lahko za pove\u010davo uporabite <strong>tudi digitalno pove\u010davo<\/strong>. Toda brez izgube lo\u010dljivosti slike je to mogo\u010de le, \u010de je lo\u010dljivost slike senzorja ve\u010dja od lo\u010dljivosti kon\u010dnega filma. \u010ce imate na primer senzor z lo\u010dljivostjo slike 4K (3840 x 2060 slikovnih to\u010dk) in \u010de na primer pove\u010date s faktorjem pove\u010dave dva, so nato vidne samo slikovne to\u010dke v velikosti 1920 x 1080 pik.<\/p>\n<p>\u010ce ima kon\u010dni film lo\u010dljivost <strong>slike 2K (1920 x 1080), s pove\u010davo ne bi izgubili lo\u010dljivosti.<\/strong><\/p>\n<p>\u010ce ima kon\u010dni film lo\u010dljivost 4K (3840 x 2060 slikovnih pik), <strong>bi zaradi pove\u010dave izgubili lo\u010dljivost<\/strong>.<\/p>\n<p>\u010ce uporabljate digitalno pove\u010davo, bodite pozorni na prikazani faktor pove\u010dave, da boste dosegli nemoteno pove\u010davo.<\/p>\n<p style=\"text-align: center;\"><div class=\"epyt-video-wrapper\"><iframe loading=\"lazy\"  style=\"display: block; margin: 0px auto;\"  id=\"_ytid_43254\"  width=\"720\" height=\"405\"  data-origwidth=\"720\" data-origheight=\"405\" src=\"https:\/\/www.youtube.com\/embed\/anWocGrfa1Q?enablejsapi=1&origin=https:\/\/vision-videoschool.eu&autoplay=0&cc_load_policy=0&cc_lang_pref=&iv_load_policy=1&loop=0&rel=0&fs=1&playsinline=0&autohide=2&hl=de_DE&theme=dark&color=red&controls=1&disablekb=0&\" class=\"__youtube_prefs__  no-lazyload\" title=\"YouTube player\"  allow=\"fullscreen; accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen data-no-lazy=\"1\" data-skipgform_ajax_framebjll=\"\"><\/iframe><\/div><\/p>\n<p style=\"text-align: center;\"><em>Zoom v 2D animaciji<\/em><\/p>\n<blockquote><p><em>S fotoaparatom, pametnim telefonom, iPhonom, tabli\u010dnim ra\u010dunalnikom, iPadom ali spletno kamero se lahko pove\u010davi med fotografiranjem izognete tako, da slike postopoma pove\u010dujete med postprodukcijo. Na ta na\u010din lahko ustvarite zelo gladko pove\u010davo! Tudi v tem primeru mora biti lo\u010dljivost fotoaparata ve\u010dja od lo\u010dljivosti filma!<\/em><\/p><\/blockquote>\n<p><strong><em>Sledenje<\/em><\/strong><\/p>\n<p>Pri 2D-animaciji je gibanje kamere seveda mogo\u010de <strong>le glede na osnovno povr\u0161ino<\/strong>. <strong>Razdalja<\/strong> med kamero in osnovno ploskvijo <strong>se ne spremeni<\/strong>. Tako lahko <strong>spremenite bodisi polo\u017eaj kamere bodisi polo\u017eaj podlage. <\/strong>V ve\u010dini primerov je la\u017eje in daje bolj\u0161e rezultate, \u010de premikate osnovno ploskev (podlago).<\/p>\n<p>\u010ce je na primer povr\u0161ina podlage velikosti A3, lahko na eno ali obe strani podlage dodate \u0161e en list A3. Nato lahko ta dva ali tri liste uporabite kot ozadje. <strong>Za sledilni posnetek nato premikate zdru\u017eene liste za cm z leve na desno ali obratno in vsaki\u010d posnamete posnetek. <\/strong>\u010ce \u017eelite dose\u010di dober rezultat, morate s svin\u010dnikom ozna\u010diti os, vzdol\u017e katere je treba premikati papir, in jo ozna\u010diti na mizi ali s trakom ter jo s pomo\u010djo merilnega traku <strong>premikati korak za korakom.<\/strong><\/p>\n<p style=\"text-align: center;\"><div class=\"epyt-video-wrapper\"><iframe loading=\"lazy\"  style=\"display: block; margin: 0px auto;\"  id=\"_ytid_30815\"  width=\"720\" height=\"405\"  data-origwidth=\"720\" data-origheight=\"405\" src=\"https:\/\/www.youtube.com\/embed\/lyHnnpYLtw8?enablejsapi=1&origin=https:\/\/vision-videoschool.eu&autoplay=0&cc_load_policy=0&cc_lang_pref=&iv_load_policy=1&loop=0&rel=0&fs=1&playsinline=0&autohide=2&hl=de_DE&theme=dark&color=red&controls=1&disablekb=0&\" class=\"__youtube_prefs__  no-lazyload\" title=\"YouTube player\"  allow=\"fullscreen; accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen data-no-lazy=\"1\" data-skipgform_ajax_framebjll=\"\"><\/iframe><\/div><\/p>\n<p style=\"text-align: center;\"><em>Sledenje posnetka v 2D animaciji<\/em><\/p>\n<blockquote><p><em>\u010ce je lo\u010dljivost fotoaparata dovolj visoka, lahko posnamete tudi celoten raztegnjen list in ga nato v postprodukciji premikate sli\u010dico za sli\u010dico.\u00ab<\/em><\/p><\/blockquote>\n<p><strong>3D-animirani film<\/strong><\/p>\n<p><strong><em>\u0160venk oz. (horizontalni) premik kamere<\/em><\/strong><\/p>\n<p>\u010ce \u017eelite ustvariti tako imenovani \u0161venk, lahko kamero na stativu po korakih <strong>vrtite okoli njene navpi\u010dne osi.<\/strong> To lahko storite zelo natan\u010dno, \u010de ima va\u0161 stativ tako imenovano indeksiranje (veliki kazalnik). Brez indikatorja stopinj je te\u017eko narediti natan\u010dne \u0161venke. Lahko poskusite natisniti lastno merilo in ga pritrditi na stativ.<\/p>\n<p style=\"text-align: center;\"><div class=\"epyt-video-wrapper\"><iframe loading=\"lazy\"  style=\"display: block; margin: 0px auto;\"  id=\"_ytid_79146\"  width=\"720\" height=\"405\"  data-origwidth=\"720\" data-origheight=\"405\" src=\"https:\/\/www.youtube.com\/embed\/iwaO00ZJM6A?enablejsapi=1&origin=https:\/\/vision-videoschool.eu&autoplay=0&cc_load_policy=0&cc_lang_pref=&iv_load_policy=1&loop=0&rel=0&fs=1&playsinline=0&autohide=2&hl=de_DE&theme=dark&color=red&controls=1&disablekb=0&\" class=\"__youtube_prefs__  no-lazyload\" title=\"YouTube player\"  allow=\"fullscreen; accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen data-no-lazy=\"1\" data-skipgform_ajax_framebjll=\"\"><\/iframe><\/div><\/p>\n<p style=\"text-align: center;\"><em><span style=\"text-align: center;\">Vrtenje kamere na stativu v 3D animaciji<\/span><\/em><\/p>\n<p>Podstavek s celotno postavitvijo scene lahko postavite tudi na <strong>vrtljivo mizo<\/strong>, ki jo nato obra\u010date kader za kadrom. Merilo lahko ozna\u010dite na sami plo\u0161\u010di. Pri tej mo\u017enosti pa je pomembno, da \u010dim bolj odpravite vse sence figur in predmetov, saj spreminjanje senc v animiranem filmu ne bi bilo smiselno.<\/p>\n<p style=\"text-align: center;\"><div class=\"epyt-video-wrapper\"><iframe loading=\"lazy\"  style=\"display: block; margin: 0px auto;\"  id=\"_ytid_10523\"  width=\"720\" height=\"405\"  data-origwidth=\"720\" data-origheight=\"405\" src=\"https:\/\/www.youtube.com\/embed\/77MzpLyDXuU?enablejsapi=1&origin=https:\/\/vision-videoschool.eu&autoplay=0&cc_load_policy=0&cc_lang_pref=&iv_load_policy=1&loop=0&rel=0&fs=1&playsinline=0&autohide=2&hl=de_DE&theme=dark&color=red&controls=1&disablekb=0&\" class=\"__youtube_prefs__  no-lazyload\" title=\"YouTube player\"  allow=\"fullscreen; accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen data-no-lazy=\"1\" data-skipgform_ajax_framebjll=\"\"><\/iframe><\/div><\/p>\n<p style=\"text-align: center;\"><em>Prizor na vrtljivi podlagi v 3D animaciji<\/em><\/p>\n<p><strong><em>Zoom<\/em><\/strong><\/p>\n<p style=\"text-align: left;\"><strong>Pri tridimenzionalnem animiranem filmu je postopek za pove\u010davo<\/strong> enak kot pri 2D-animaciji.<\/p>\n<p style=\"text-align: center;\"><div class=\"epyt-video-wrapper\"><iframe loading=\"lazy\"  style=\"display: block; margin: 0px auto;\"  id=\"_ytid_26153\"  width=\"720\" height=\"405\"  data-origwidth=\"720\" data-origheight=\"405\" src=\"https:\/\/www.youtube.com\/embed\/c3v3uF61PQQ?enablejsapi=1&origin=https:\/\/vision-videoschool.eu&autoplay=0&cc_load_policy=0&cc_lang_pref=&iv_load_policy=1&loop=0&rel=0&fs=1&playsinline=0&autohide=2&hl=de_DE&theme=dark&color=red&controls=1&disablekb=0&\" class=\"__youtube_prefs__  no-lazyload\" title=\"YouTube player\"  allow=\"fullscreen; accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen data-no-lazy=\"1\" data-skipgform_ajax_framebjll=\"\"><\/iframe><\/div><\/p>\n<p style=\"text-align: center;\"><em>Zoom v 3D animaciji<\/em><\/p>\n<p>Tudi tu morate pri ro\u010dnem pove\u010devanju poskrbeti, da se iz kadra v kader premikate z\u00a0<strong>majhnimi koraki.<\/strong><\/p>\n<p style=\"text-align: center;\"><div class=\"epyt-video-wrapper\"><iframe loading=\"lazy\"  style=\"display: block; margin: 0px auto;\"  id=\"_ytid_35034\"  width=\"720\" height=\"405\"  data-origwidth=\"720\" data-origheight=\"405\" src=\"https:\/\/www.youtube.com\/embed\/cDvq80PXbmg?enablejsapi=1&origin=https:\/\/vision-videoschool.eu&autoplay=0&cc_load_policy=0&cc_lang_pref=&iv_load_policy=1&loop=0&rel=0&fs=1&playsinline=0&autohide=2&hl=de_DE&theme=dark&color=red&controls=1&disablekb=0&\" class=\"__youtube_prefs__  no-lazyload\" title=\"YouTube player\"  allow=\"fullscreen; accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen data-no-lazy=\"1\" data-skipgform_ajax_framebjll=\"\"><\/iframe><\/div><\/p>\n<p style=\"text-align: center;\"><em>Dober zoom in sledenje na 40 sekundi posnetka<\/em><\/p>\n<p>V tem filmu so bile ro\u010dne nastavitve objektiva ali stativa dovolj natan\u010dne, da je bilo mogo\u010de dose\u010di gladke pove\u010dave in premike.<\/p>\n<p><strong><em>Sledenje<\/em><\/strong><\/p>\n<p>Da bi dosegli u\u010dinek <strong>sledilnega posnetka,<\/strong> se lahko <strong>polo\u017eaj kamere spreminja kader za kadrom<\/strong> glede na predmet, lik ali celotno prizori\u0161\u010de. Kamero lahko na primer premaknete <strong>v prizori\u0161\u010de ali iz prizori\u0161\u010da.<\/strong> V nasprotju s premikom z zoomom se <strong>premakne celotna kamera<\/strong>. Medtem ko se gori\u0161\u010dna razdalja pri premiku z zoomom spreminja po korakih, ostane gori\u0161\u010dna razdalja pri premiku kamere vedno enaka.<\/p>\n<p style=\"text-align: center;\"><div class=\"epyt-video-wrapper\"><iframe loading=\"lazy\"  style=\"display: block; margin: 0px auto;\"  id=\"_ytid_75412\"  width=\"720\" height=\"405\"  data-origwidth=\"720\" data-origheight=\"405\" src=\"https:\/\/www.youtube.com\/embed\/2JZ_Pe8m7A0?enablejsapi=1&origin=https:\/\/vision-videoschool.eu&autoplay=0&cc_load_policy=0&cc_lang_pref=&iv_load_policy=1&loop=0&rel=0&fs=1&playsinline=0&autohide=2&hl=de_DE&theme=dark&color=red&controls=1&disablekb=0&\" class=\"__youtube_prefs__  no-lazyload\" title=\"YouTube player\"  allow=\"fullscreen; accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen data-no-lazy=\"1\" data-skipgform_ajax_framebjll=\"\"><\/iframe><\/div><\/p>\n<p style=\"text-align: center;\"><em>Sledenje v 3D animaciji s premikanjem kamere vzdol\u017e mize<\/em><\/p>\n<p>Pri posnetku s sledenjem pa se lahko kamera premika <strong>tudi z leve proti desni,<\/strong> na primer za <strong>prikaz podrobnosti ve\u010djega prizora.<\/strong><\/p>\n<p><strong>Sledilni posnetek<\/strong> se uporablja tudi za tako imenovani <strong>u\u010dinek bullet time,<\/strong> znan iz filma <em>Matrica <\/em>(ve\u010d v razdelku Sorodne teme in zunanji viri).<\/p>\n<p>\u010ce <strong>kamera stoji na velikem stativu<\/strong>, jo je <strong>te\u017eko premikati po majhnih pravilnih odsekih<\/strong>. Tudi z valj\u010dki so majhni premiki komaj mogo\u010di. Kamero lahko postavite <strong>na namizni stativ<\/strong> ali pa jo preprosto postavite na desko in nato <strong>premikate desko po mizi<\/strong> (glede na va\u0161o animacijsko postavitev).<\/p>\n<p>V profesionalnem filmu in fotografiji obstajajo tudi posebni <strong>drsniki in vozi\u010dki za kamere<\/strong>. Vozi\u010dek za fotoaparat lahko sestavite tudi sami, na primer iz igra\u010d. Uporabite lahko <strong>tirnice in vagone igra\u010de vlaka.<\/strong> Vozi\u010dek lahko izdelate tudi iz <strong>materialov iz trgovine za doma\u010de mojstre.<\/strong><\/p>\n<p><strong>Fotografije profesionalnih in doma narejenih sani in <\/strong>lutk za fotoaparate najdete v razdelku Sorodne teme in zunanji viri.<\/p>\n<p>\u010ce ne morete premikati fotoaparata, lahko <strong>premikate tudi povr\u0161ino<\/strong>, na kateri stojijo va\u0161e figure in predmeti, po posameznih kadrih<strong>. Celotno prizori\u0161\u010de se lahko na primer premika proti kameri ali stran od nje ali od leve proti desni mimo kamere.<\/strong> Slabost te metode je, da se lahko figure in predmeti pri premikanju podlage <strong>hitro prevrnejo<\/strong>, zato jih je <strong>treba pritrditi<\/strong>. Tu je prednost delo z igra\u010dami, ki jih je mogo\u010de pritrditi eno na drugo. Podobno kot pri vrte\u010di se podlagi je druga pomanjkljivost ta, da se sence, ki jih me\u010dejo predmeti in figure, lahko hitro spremenijo, ko se premika podlaga. Zato je treba<strong> sence \u010dimbolj odpraviti z dobro osvetlitvijo.<\/strong><\/p>\n<h2>Pogoste napake<\/h2>\n<ol>\n<li style=\"text-align: left;\"><strong>Koraki<\/strong> med posameznimi slikami pri spreminjanju ostrine, pomikanju, pove\u010davi ali premikanju kamere <strong>so preveliki ali neenakomerni,<\/strong> tako da ni ustvarjena teko\u010da animacija. Kot v spodnjem videoposnetku od 43. sekunde naprej.<\/li>\n<\/ol>\n<p style=\"text-align: center;\"><div class=\"epyt-video-wrapper\"><iframe loading=\"lazy\"  style=\"display: block; margin: 0px auto;\"  id=\"_ytid_61741\"  width=\"720\" height=\"405\"  data-origwidth=\"720\" data-origheight=\"405\" src=\"https:\/\/www.youtube.com\/embed\/xOC4mo2CLYs?enablejsapi=1&origin=https:\/\/vision-videoschool.eu&autoplay=0&cc_load_policy=0&cc_lang_pref=&iv_load_policy=1&loop=0&rel=0&fs=1&playsinline=0&autohide=2&hl=de_DE&theme=dark&color=red&controls=1&disablekb=0&\" class=\"__youtube_prefs__  no-lazyload\" title=\"YouTube player\"  allow=\"fullscreen; accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen data-no-lazy=\"1\" data-skipgform_ajax_framebjll=\"\"><\/iframe><\/div><\/p>\n<ol start=\"2\">\n<li style=\"text-align: left;\">Pri premi\u010dnih postavitvah (vzdol\u017e osi ali na vrtljivi podlagi) <strong>osvetlitev ne odpravi senc v celoti.<\/strong> Spreminjajo\u010de se sence, ki jih me\u010dejo predmeti in figure, vsebinsko niso smiselne.<\/li>\n<li>Delo na enem samem prizoru s tukaj predstavljenimi mo\u017enostmi <strong>vzame veliko \u010dasa<\/strong> in <strong>celoten produkcijski proces se zaustavi.<\/strong><\/li>\n<\/ol>\n<p>&nbsp;<\/p>\n<h2><strong>Sorodne teme in zunanji viri<\/strong><\/h2>\n<p><strong>Kompleksni simulator za globinsko ostrino:<\/strong><\/p>\n<p><a href=\"https:\/\/dofsimulator.net\/en\/\">https:\/\/dofsimulator.net\/en\/<\/a><\/p>\n<p><strong>Trikotnik osvetlitve (v nem\u0161\u010dini):<\/strong><\/p>\n<p><a href=\"https:\/\/dofoto.de\/blog\/2015\/09\/20\/belichtungsdreieck\/\">https:\/\/dofoto.de\/blog\/2015\/09\/20\/belichtungsdreieck\/<\/a><\/p>\n<p><strong>Samostojno izdelani drsniki za fotoaparat in vozi\u010dki za fotoaparat:<\/strong><\/p>\n<p>Fotoaparat na tirnicah za igra\u010de SRC:<\/p>\n<p><a href=\"https:\/\/www.instructables.com\/Basic-Stopmotion-Camera-Dolly-Based-on-Lego-Train\/\">https:\/\/www.instructables.com\/Basic-Stopmotion-Camera-Dolly-Based-on-Lego-Train\/<\/a><\/p>\n<p>Drsniki za fotoaparat, ki jih je mogo\u010de izdelati s 3D-tiskalnikom:<\/p>\n<p><a href=\"https:\/\/www.myminifactory.com\/object\/3d-print-simple-camera-slider-43091\">https:\/\/www.myminifactory.com\/object\/3d-print-simple-camera-slider-43091<\/a><\/p>\n<p><strong>Drsniki in vozi\u010dki za profesionalne fotoaparate:<\/strong><\/p>\n<p>Pregled razli\u010dnih profesionalnih drsnikov za fotoaparate (v nem\u0161\u010dini \u2013 vsebuje povezave do komercialnih ponudnikov):<\/p>\n<p><a href=\"https:\/\/stativwelt24.de\/kameraslider\/\">https:\/\/stativwelt24.de\/kameraslider\/<\/a><\/p>\n<p>Pregled razli\u010dnih profesionalnih vozi\u010dkov (v angle\u0161\u010dini \u2013 vsebuje povezave do komercialnih ponudnikov:<\/p>\n<p><a href=\"https:\/\/www.bhphotovideo.com\/c\/buy\/table-top-dollies\/ci\/37602\">https:\/\/www.bhphotovideo.com\/c\/buy\/table-top-dollies\/ci\/37602<\/a><\/p>\n<p><strong>Tehni\u010dna nastavitev za tako imenovani bullet time u\u010dinek iz filma <em>Matrica<\/em>:<\/strong> <a href=\"https:\/\/www.stopmotiontutorials.com\/en\/expert-guides\/animation\/bullet-time-effekt\/\">https:\/\/www.stopmotiontutorials.com\/en\/expert-guides\/animation\/bullet-time-effekt\/<\/a><\/p>\n<h2><strong>Metodologija<\/strong><\/h2>\n<ol>\n<li>Udele\u017eence lahko motivira zamisel, da bi fotografske ve\u0161\u010dine, ki so jih pridobili pri ustvarjanju animiranih filmov, <strong>uporabili za fotografiranje ljudi, pokrajin itd<\/strong>. To je dober na\u010din, kako jih spodbuditi k sodelovanju pri projektu.<\/li>\n<li>Zavedajte se, da lahko tukaj predstavljene mo\u017enosti oblikovanja <strong>znatno podalj\u0161ajo postopek izdelave!<\/strong> Zato naj se uporabljajo le pri dalj\u0161ih projektih ali za udele\u017eence s predhodnimi izku\u0161njami na podro\u010dju produkcije animiranih filmov.<\/li>\n<li>Enako velja za znanje, predstavljeno v tem poglavju: <strong>ne preobremenite udele\u017eencev!<\/strong> \u010ce opazite, da imajo udele\u017eenci potencial in interes za raz\u0161iritev svojih ustvarjalnih mo\u017enosti, jim to brez oklevanja ponudite. <strong>Vendar so \u017ee osnove, predstavljene v prej\u0161njih poglavjih, dovolj za ustvarjanje odli\u010dnih filmov!<\/strong><\/li>\n<li>Na\u0161e izku\u0161nje pri delu z mladimi so pokazale, da pogosto uporabljajo ustvarjalna orodja, predstavljena v tem poglavju, ne da bi jim <strong>bila ustrezno predstavljena.<\/strong> Tudi \u010de ste na\u010drtovali, da teh raz\u0161irjenih orodij ne boste predstavili, <strong>ne zaustavljajte ustvarjalnosti udele\u017eencev in jih podprite pri ustvarjalnem procesu!<\/strong><\/li>\n<\/ol>\n<h2>Terminologija<\/h2>\n<p><em>drsni vozi\u010dek, vrtljiva plo\u0161\u010da, u\u010dinek bokeh, \u0161venk, zoom, sledenje posnetku, u\u010dinek bullet time<\/em><\/p>\n","protected":false},"excerpt":{"rendered":"<p>O \u010dem govori to poglavje? Ko ste se seznanili z nastavitvami in delovanjem kamere ter si pridobili nekaj izku\u0161enj, lahko v tem poglavju poglobite svoje znanje. To vam bo odprlo veliko ve\u010d ustvarjalnih mo\u017enosti, va\u0161i animirani filmi pa bodo postali bolj dinami\u010dni in estetsko bolj dovr\u0161eni. \u00a0 \u00a0AnimaVision v akciji &#8211; kratki povzetki in napotki&#8230;<\/p>\n","protected":false},"author":1,"featured_media":8010,"parent":0,"menu_order":240,"comment_status":"closed","ping_status":"closed","template":"page_fullwidth.php","meta":{"footnotes":""},"language":[5],"class_list":["post-6781","page","type-page","status-publish","has-post-thumbnail","hentry","language-sl_si"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.6 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Kamera kot ustvarjalno orodje v animiranem filmu - V I S I O N and A N I M A V I S I O N - Video School Online<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/vision-videoschool.eu\/?page_id=6781\" \/>\n<meta property=\"og:locale\" content=\"de_DE\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Kamera kot ustvarjalno orodje v animiranem filmu - V I S I O N and A N I M A V I S I O N - Video School Online\" \/>\n<meta property=\"og:description\" content=\"O \u010dem govori to poglavje? 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